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Posted: Mon Jul 03, 2017 2:47 pm
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at a glance.Wargs bond to a single animal familiar. Very talented wargs can control this familiar. The more you practice and the tighter the bond with your familiar, the more likely it is that you can control the creature to whom you're bonded. Most wargs can only "ride along" with their familiar. Wargs cannot easily communicate with their familiar (with the exception being wargs with powers that enable them to talk to animals). While they are sharing their familiar's body, they can share very basic concepts, but that's it.
Familiars must be native to New England (so no toucans) and they are usually avian. House pets, such as dogs, are also good candidates for familiars. However, you cannot warg a fish, a bug, or a reptile!
Warging can be done on the real side of Ashdown. However, it's extremely tiring on a mental level, like taking the SAT or a similar standardized test, and can cause physical issues. Examples of possible issues: migraines, temporary blindness, temporary aphonia. These go away with time if not aggravated. In other ashdown, however, it is very easy to warg with your companion creature! You can even warg across the divide to Ashdown and keep an eye on things at home if you want to.
This ability is incredibly useful in the duties of a warg. Think of wargs as the Oracle to the moonwalker's Justice League: It's the responsibility of a warg to ensure that threats to the magical and mundane worlds remain contained. Their bond with an animal and ability to ease into a new way of thinking predisposes them towards picking up further clairvoyant arts, making them truly the cream of the crop when it comes to watching the world around them.
Your appearance doesn't change once you become a warg. However, your animal familiar's eye color will shift to match yours.
You must be a visitor to become a warg; you can't become a visitor or force a slot by completing the requirements for warging.
A word of caution to prospective wargs: If your familiar dies suddenly, it is extremely dangerous to you! Depending on the length and strength of your bond, this can kill you--but it is vaguely analogous to having a limb amputated with regards to the sensations of pain and loss you will experience! So keep a close eye on your familiar, because s**t can go south fast. However, the natural death of your familiar, while saddening, is painless. You can then re-attune to a new familiar without pain or further consequences.
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