Letting the issue of the duo go Sonoko began the task of planing her projects to come out so she could make good effect of both her time and resources. She didn't eat all of her food too distracted by her notes and thoughts to feel the effects of hunger just yet.
After breakfast Sonoko, Kiyomi and Luponny left for the local farmers market. The nurse joy had gave her directions written on a small slip of paper and once bundled up they set off. It was a pretty good walk across town but Gogoat made the trip much faster. Luponny sat behind Sonoko who held Kiyomi in her lap to make sure the youngster didn't fall off and get hurt. Less then an twenty minutes later they came upon the place in question.
Set off on the edge of the city away from what would be the bulk of the contest halls traffic. In mid winter however the city was mostly deserted aside from the location residents. The contest hall would reopen come spring and traffic to and from the market would surely double regardless of the effort the city had put into its placement.
The market itsself was more like a flea market truth be told. Berry's and foods seemed to be a second thought for sells compared to crafts and the arts but given the season it was little wonder. Most berry's couldn't be grown in the winter. It was simply to cold, and the few that could usually were pretty hard to come by and few people grew them compared to the more common Leppa and Orren berry. None the less Sonoko snagged a set of Kee, Aguav, and Bluk Berry's as well as some move Love balls. She was starting quite the collecting of berry's it seemed. This would make eleven different types.
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Company
Claiming Kee Berry: Raises Defense by 1/10 upon being hit by a Physical Attack Contests: N/A x5Yield: 2-5 Growth: 25 Bluk Berry: No effect Contests: +1 Cute x5Yield: 3-10 Growth: 10 Aguav Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 Smart x5Yield: 2-5 Growth: 25
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Sakura ( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Kingyosō ( Dragonair ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Rairakku ( Milotic ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a x2Yield: 3-6 Growth: 15 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a x5Yield: 2-5 Growth: 35 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x4Yield: 1-3 Growth: 40 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart x4Yield: 2-5 Growth: 35 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty x6Yield: 2-5 Growth: 25 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart x3Yield: 2-5 Growth: 35 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x3Yield: 1-3 Growth: 40 Watmel Berry: no effect Contests: +3 Cute +1 Smart x8Yield: 3-5 Growth: 20 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x9 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
Following the cobblestone road that lead around and through the Flea market and eventually connected back to a gravel paved road Sonoko found quite the large collection of herbal items and gear she could use. A Mortal and pestle, a herb hanging rack, a herd dry box and some over items she could use but who's names escaped her. In all she filled a small chest with gear to used for her chemical herbalist needs. Maybe Ohmarow had some extra berry's he could spare ? She would send him a message sooner or later asking.
Making her way back to the pokemon center, the trip seemed much shorted somehow. Gogoat wasn't to happy with having to carry the extra weight though. Returning Teddiursa & Miltank back to their pokeballs to make the trip faster and easyer. Kiyomi sat in Sonoko's lap with Lopunny's back to hers at the rear.
It wasn't put around twelve when they got back to the Pokemon center. The nurse was at the front desk dealing with a young boy's sandshrew. Waving to the Pink haired women as she passed heading back to her room to unpack and reorganize her things.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Sakura ( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Kingyosō ( Dragonair ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Rairakku ( Milotic ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a x2Yield: 3-6 Growth: 15 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a x5Yield: 2-5 Growth: 35 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x4Yield: 1-3 Growth: 40 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart x4Yield: 2-5 Growth: 35 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty x6Yield: 2-5 Growth: 25 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart x3Yield: 2-5 Growth: 35 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x3Yield: 1-3 Growth: 40 Watmel Berry: no effect Contests: +3 Cute +1 Smart x8Yield: 3-5 Growth: 20 Kee Berry: Raises Defense by 1/10 upon being hit by a Physical Attack Contests: N/A x5Yield: 2-5 Growth: 25 Bluk Berry: No effect Contests: +1 Cute x5Yield: 3-10 Growth: 10 Aguav Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 Smart x5Yield: 2-5 Growth: 25 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x15 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
A few weeks had passed sense arriving in Floaroma Town and Sonoko's training for the spring contest had long sense begun. She didn't have to much to show for her work yet but during the winter she had manged to capture two new pokemon. A Delibird and a white Stantler. both had become quit helpful to her herbalist trainings. Delibird could be her hands and feet, buying and selling while she was with Stantler and Gogoat looking for herbs.
With so much still to do and the warmer weather coming in Sonoko had moved back into her wagon and out of her room in the pokemon center. The pokemon center had begun to see more visitors with the cold winter weather finally letting up. Snow herself has converted much of the wagon into her own personal work shop. With a few modifications to the wagon she was even able to hang Berry plants out the windows meaning her she now had a mobile garden.
About a week from the first preliminary contests Sonoko was working to hang some herbs to dry when a message broke the otherwise silent work. Her Poke'Gear range with a text message from none other then Du herself. With the herbs hung and nothing else to do just yet Sonoko read the message and replied posthast.
"Its nice to hear from you Du. I was starting to get worried sometime might have happened to you. Beauty huh, Im in Floaroma Town getting ready for the Cute contests. Better get lots of practice in because you'll be hard pressed to beat me and my Zorua ! Anyways we should stay in touch. Iv got a Delibird now so if you need any herbs or berry's let me know. ill cut you a great price!"
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Heartscale: Used to recover a forgotten move by a Pokemon or to teach Move Tutor moves to your Pokemon. Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a x2Yield: 3-6 Growth: 15 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a x5Yield: 2-5 Growth: 35 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x4Yield: 1-3 Growth: 40 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart x4Yield: 2-5 Growth: 35 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty x6Yield: 2-5 Growth: 25 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart x3Yield: 2-5 Growth: 35 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x3Yield: 1-3 Growth: 40 Watmel Berry: no effect Contests: +3 Cute +1 Smart x8Yield: 3-5 Growth: 20 Kee Berry: Raises Defense by 1/10 upon being hit by a Physical Attack Contests: N/A x5Yield: 2-5 Growth: 25 Bluk Berry: No effect Contests: +1 Cute x5Yield: 3-10 Growth: 10 Aguav Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 Smart x5Yield: 2-5 Growth: 25 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x13 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
With the text sent she could only wait for a reply now. Best not to dwell. "Ok guys, lets go practice those moves shall we." She said pushing up from the small desk in her Wagon where her alchemy gear was spread out haphazardly. She needed some shelves to keep it all on but for now a set of draws under the table worked fine.
Stepping onto the small porch just in time to see her Delibird returning. It had been picking up some new herbs and spices. "Delie Deliee !" It squawked landing at her feet. "Good job. Delibird. Any problems ?" Sonoko asked leaning down to help unpacked its collection. "Delieliee." "Thats good. Just drop them on my desk and go take a rest. You deserve it." "Delieee!"
Following the bird back inside and watching as it deposited a rather large number of assorted plants stokes and leaves which she added to before clapping its hand clean and jumping into the bed to take its well deserved nap "Delilee liee bird."Sonoko giggled. The bird pokemon made good times. Judging by the few it had done so far.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Heartscale: Used to recover a forgotten move by a Pokemon or to teach Move Tutor moves to your Pokemon. Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a x2Yield: 3-6 Growth: 15 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a x5Yield: 2-5 Growth: 35 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x4Yield: 1-3 Growth: 40 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart x4Yield: 2-5 Growth: 35 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty x6Yield: 2-5 Growth: 25 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart x3Yield: 2-5 Growth: 35 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x3Yield: 1-3 Growth: 40 Watmel Berry: no effect Contests: +3 Cute +1 Smart x8Yield: 3-5 Growth: 20 Kee Berry: Raises Defense by 1/10 upon being hit by a Physical Attack Contests: N/A x5Yield: 2-5 Growth: 25 Bluk Berry: No effect Contests: +1 Cute x5Yield: 3-10 Growth: 10 Aguav Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 Smart x5Yield: 2-5 Growth: 25 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x13 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ The herbs needed to be hung to dry before mold could set in. A small washing boil sat near by. Dunking each leaf one by one and setting it into a bundle to be tied and strung up. The effort was well worth the reword. Medical potions and herald items would be cheaper then keep buying potions. Once she was finished a set of five new bundles sat hanging in the window. "All done, Ok Kiyomi hungry ?" She asked looking over her shoulder to see the pokemon in its human girl disguise playing with a ball on the bed. "Maybe a little."
Lunch was spent on the grass with the other pokemn and had been a pleasant affair until a wild Zubat, looking for an easy mean, picked a fight with Sonoko's new Stantly.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Heartscale: Used to recover a forgotten move by a Pokemon or to teach Move Tutor moves to your Pokemon. Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a x2Yield: 3-6 Growth: 15 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a x5Yield: 2-5 Growth: 35 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x4Yield: 1-3 Growth: 40 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart x4Yield: 2-5 Growth: 35 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty x6Yield: 2-5 Growth: 25 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart x3Yield: 2-5 Growth: 35 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x3Yield: 1-3 Growth: 40 Watmel Berry: no effect Contests: +3 Cute +1 Smart x8Yield: 3-5 Growth: 20 Kee Berry: Raises Defense by 1/10 upon being hit by a Physical Attack Contests: N/A x5Yield: 2-5 Growth: 25 Bluk Berry: No effect Contests: +1 Cute x5Yield: 3-10 Growth: 10 Aguav Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 Smart x5Yield: 2-5 Growth: 25 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x13 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ There wasn't much else to do now. With the contest just days away Sonoko was finally feeling the presser. She hadn't done enough to prepare and needed so much more before she could really even hope to compete on the level she wanted to. The contest rules and requirement where just now starting to prove s problem, so much so that reviewing the hand book had begun to make her question if she should even be bothered attempting the contests when they first started or traveling a little more and coming back to them later.
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Companyn
Suzie Contest: Cute Location: Floaroma Town Personality: Suzie is what you'd expect from a cute coordinator-- she's happy and a bit childish, she loves frills and adorable things. She just has some... unique ideas of what's cute. The normal stuff, sure... but her pokemon of choice don't always fall under that category, and yet she fawns over them endlessly. She also manages to keep a cool head even when losing, despite otherwise childish behaviors. Pokemon: Slowpoke Belly Drum ♥♥♥♥♥♥ If the pokemon is startled after this move during the same round, it takes -6 appeal Battle Round effect: +8 Appeal, but receives double negative appeal if startled immediately after Amnesia ♥ Prevents negative appeal for one round Mud-Slap ♥♥♥ Reduces the other contestant's appeal by two for two rounds Reduces the opponent's Appeal by 2 for two rounds Sleep Talk ♥ +1 if used in round one, +2 in round two, etc. If used during the first or fifth round, +3 Appeal, second or fourth +2, third +1
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Heartscale: Used to recover a forgotten move by a Pokemon or to teach Move Tutor moves to your Pokemon. Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a x2Yield: 3-6 Growth: 15 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a x5Yield: 2-5 Growth: 35 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x4Yield: 1-3 Growth: 40 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart x4Yield: 2-5 Growth: 35 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty x6Yield: 2-5 Growth: 25 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart x3Yield: 2-5 Growth: 35 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x3Yield: 1-3 Growth: 40 Watmel Berry: no effect Contests: +3 Cute +1 Smart x8Yield: 3-5 Growth: 20 Kee Berry: Raises Defense by 1/10 upon being hit by a Physical Attack Contests: N/A x5Yield: 2-5 Growth: 25 Bluk Berry: No effect Contests: +1 Cute x5Yield: 3-10 Growth: 10 Aguav Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 Smart x5Yield: 2-5 Growth: 25 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x13 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ "No, i need to stick to my guns and at least do what i can here before i go giving up." She said standing up and pumping a fist into the air in front of her like she was punching some invisible combatant. "First we win the Cute-Novice cup and then we move onto the beauty cup. No way ima let Du beat me!" She said calming down and looking to Kiyomi who was munching away at a strawberry only stop mid bite staring up at Sonoko. Bracking into giggles Sonoko sat back down. "You ready Kiyomi?"
The pokemon disguised as a little girl looked away a moment. "I dont know. Iv been thinking. Maybe i should wait Sonoko. Im just not sure im ready for this sort of thing is all. Plus Hanīsakkuru's been looking forwards to her first contest." Sonoko didn't seem bothered by all this. "You'll do fine but if you dont wanna i wont force you." "Thanks snow"
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Heartscale: Used to recover a forgotten move by a Pokemon or to teach Move Tutor moves to your Pokemon. Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a x2Yield: 3-6 Growth: 15 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a x5Yield: 2-5 Growth: 35 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x4Yield: 1-3 Growth: 40 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart x4Yield: 2-5 Growth: 35 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty x6Yield: 2-5 Growth: 25 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart x3Yield: 2-5 Growth: 35 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough x3Yield: 1-3 Growth: 40 Watmel Berry: no effect Contests: +3 Cute +1 Smart x8Yield: 3-5 Growth: 20 Kee Berry: Raises Defense by 1/10 upon being hit by a Physical Attack Contests: N/A x5Yield: 2-5 Growth: 25 Bluk Berry: No effect Contests: +1 Cute x5Yield: 3-10 Growth: 10 Aguav Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 Smart x5Yield: 2-5 Growth: 25 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x13 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ In the end losing Kiyomi as her contest pokemon would prove problematic. All of her work had been directed in Kiyomi's success after all, so without her to take that lead Sonoko wasn't sure how to tackle the contest now. Hanīsakkuru, the Teddiursa, might be eager but she was also a little clumsy at times, though that could be turned into an advantage. Sonoko already standing departed for the wagon, a quite place to think. Teddiursa's Clumsiness might be useful if she could just make it seem more appealing. Maybe teaching her a new move that they could use in conjunction might do the trick. Pulling out her Pokedex and skimming through the list of known moves for a Teddiursa she quickly found just the move. Fake tears. Kiyomi already knew that move. It was perfect for what she needed. Sonoko had one last Heartscale left. She would use it to reteach Teddiursa the move. The idea she had was for an over eager Teddiursa to rush the stage, trip, start crying, pick herself up and give the audience so Baby-Doll-Eyes. Another of her moves. The moves would work well together for the appeal stage but the battle stage was a different story. she wasn't as experiences with battles as most other trainers so that would end up being an up hill battle for sure.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x16 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 Lava Cookie: Removes any and all status conditions x1 Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP x5 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x4Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-35 / 2-5 ] x3Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon +1 beauty [ G-20 / 3-5 ] x8Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x7Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x13 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ At any rate the contests could wait a little while longer. She had a gym badge so her pokemon would obey her for a while longer. If it really came down to it she could always got for a second gym badge though she wished that to be a last resort effect to maintain order but so far none of her pokemon, aside from the twins, even disobeyed her. For now it was probably just best to focus of her herbology. Speaking of which a figuring question had problemed her. How was Ohmarow and did he had any berry's he might be willing to give up in order to further her work. His Poke'Gear was still active so maybe he'd return a message? It wasn't more then a few minuets later that she got her answer. Ohmarow did have some berry's he would give her and he seemed to be doing fine, which was a good sign. It still troubled her that he refused to ask her the most obvious of questions about his past but she didn't want to push the subject either. If he wanted to know he could ask her directly. For now the berry's. "Delibird iv got a delivery for you, In the Heonn region at Rustboro city pokemon center. Hurry now My brothers not going to stick around for to long ok." The red and white bird was up and active in a matter of seconds and out the door, in the sky and out of sight within only a minuet or more.
It wouldn't be until that next morning that it would return with a small brown box with fire berry's for add to her collection. "Good job,Delibird." She said patting the bird and returning it to its pokeball.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x7Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1 Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1 Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x16 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 Lava Cookie: Removes any and all status conditions x1 Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP x5 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x4Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-35 / 2-5 ] x3Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon +1 beauty [ G-20 / 3-5 ] x8Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x13 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ Inside the small brown box that Delibird has delivered was Cheri, Chesto, Pecha, Rawst. and an Aspear Berry. All pretty generic but where all ones she had been missing. They weren't very good for Poffens but where great for medicines. Once the berry plants hanging off the windows bore fruit she would replant them into smaller pots to be sold at a farmers market clearing up the window pots so she could plant new berry's. The plants she had growing now would bring a fairly good price considering.
Shifting gears from plants to Pokemon, Cute wasn't the only contests type to prepare for. The other four types would need intensive training and preparation. The thought struck Sonoko as she stuffed the new berry's into her berry box. She would need a pokemon that could compete in each of the five type of contests. Contests where quickly proving to be a very complicated prospect indeed.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x7Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x4Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-35 / 2-5 ] x3Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon +1 beauty [ G-20 / 3-5 ] x8Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ A loud bang akin to a firecracker along with the sound of electrical sparks discharging into the air and the whole wagon raddled. Rapidash, outside cried out followed by the sound of something, a pokemon most likely, repeating the painful cry. Jumping from the table Sonoko got to the door just in time to watch a small blue canine like pokemo escaping back into the bushes as Rapidash pawed at the ground. The horse pokemon snorted and nay'ed as it passed around the wagon watching the escaping pokemon. "What happened ?" Sonoko asked more to herself then the pokemon
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x7Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x4Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-35 / 2-5 ] x3Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon +1 beauty [ G-20 / 3-5 ] x8Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ No sooner had Sonoko stepped back into the wagon then a second, loader bang. Rapidash didn't lay has he had before. Rather as Sonoko caught her, braised against the frame of the door, she turned to see what had happened this time. A slighter larger blue canine looking pokemon, along with the smaller one, where facing off with the fiery horse. Sonoko was just about to tell the duo of pokemon to go away when Rapidash charged. Jabbing the larger one with its horn and sending it tumbling back. The smaller one fleed back to its parter. "Rapidash, thats enough. You've won. You two. Go home before you get hurt." The duo looked to one another confirming the idea then fled together.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x3Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x4Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-35 / 2-5 ] x3Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon +1 beauty [ G-20 / 3-5 ] x8Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ Maybe it was time to pack up the wagon and move back towards the Contest hall. It would be open by now and she could make some poffens hopefully. Rapidash seemed more then ready to move and no one could blame him. Packing up the wagon wasn't a time consuming or difficult prospect either. Once back in action moving to the contest hall proved a little harder then before. With Spring came more then just pollen. It brought droves of potential competition too. Stopping Rapidash in a small field just behind the contest hall. The field was filled with bright green grass and flowers of all colors. Lopunny seemed the most pleased with the change on scenery. With camp made and nothing else left to do now Sonoko departed inside to test her Poffen making skills. Finding an empty blinder was the hard part but eventually she found one. She had been growing and buying Berry's for some times now so she had an idea of just want results she was after. Having never made poffens before Sonoko picked six Custap and six Watmel berry's She would mix then together for one experiment and make separate poffens using each time on its own after that.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
At the same time that Sonoko had finished making the poffens and setting them into her dispenser an old women had started setting up a small stand to sell items to the coordinators. She was maybe 4.6 and at her side stood a pokemon Sonoko recognized as a fighting type but much taller then the ones she had seen before. they made a curios pare. Eyeing the old woman's merchandise Sonoko eventually couldn't fight her curiosity anymore and made her way over to her and the stall, if nothing else then to take a look see. She had a pretty scattered collection of items to say the least. Nothing overly impressive truth be told but a few smaller items sparked her interests. "See anything you like my'dear. Its all very cheap. I selling to retire." The old lady stated sweetly. "Well, yes ma'am i see a few items i could use. This and these." Picking from the collection Sonoko set aside a Pokeball, a Lucky egg and some more Berry's." Sonoko Payed for the small collection of items and then was off.
Back at her wagon and unpacked not even six hours into her day things turned into absolute chaos. People screaming, Rapidash jerking the wagon to the side and then everything inside the wagon started leaping about with no direction to be told. Then a vortex of air sucked her and everything not nailed down out the door.
"Exit to distorted world: Sinnoh
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Companyn
Lucky Egg: A Lucky Egg lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) Maidens Ball: +3 appeal in contests. [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage)
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn [ EF ]►Me First: Copies targets currently used move. (Priority +1) [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Fake Tears: Lower targets special defense two stages [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣ Noctowl [ F ] ❤ [ Quite ] Insomnia: The Pokémon cannot fall asleep while having
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis [ EF ]►Cotton Spore: Lower targets speed two stages [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn [ EF ]► [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
Rahvok ( Zorua ) [ F ] ❤ [ Skittish ] Evolution: 30 Next Move: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2
PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target NRL [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. NRL] [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
As Rapidash escaped through the rift from the distorted world Sonoko glanced back`. The rift was rapidly close behind her. Rapidash had already begun slowing even before they had made it all the way through the rift. He was exhausted from the effort needed to male it home. Panting and heavy heavily the horse slowed to just a trout. Circling back around the wild stallion snorted flames from his noes. Triumphant and proud. Sonoko wasn't as joyful to be free. The images of what had just occurred played on repeat through her mind. to her she had just witnessed Yukies last moments live. The emotional strain held her in place, rooted to her pokemons back as he strutted about.
Kiyomi had reverted to her humanoid appearance now and sat in front of Sonoko much like a child would ride with its parent on horse back so mom or dad could catch them if they went to fall off. Kiyomi didn't fully understand what all had happened but understood her trainer was now very upset. Sonoko's expression was marred with a fear and sadness so profound there was no possable way to hide or mask it. Tears flowed freely. Yukie might have been a monster but he didn't deserve that.
In the mean time something that had been clinging to Sonoko's lower back had just dropped off hitting the ground with a rather heavy thump. Sonoko was to distracted to have noticed it before now. It was a second Zorua, Yukies in fact. "Snow, its that other Zorua!" Kiyomi was the first to notice her. She wasn't moving. Kiyomi wasted no time in rushing to her follow Zorua's side to lend what ever aid he could. Sonoko wasn't far behind, taking a little longer from the emotional shock. "Shes unconscious i think." Kiyomi said rolling the limp pokemon over. Sonoko knelt down and picked the pokemon up. Rahvok had some how escaped and fled with her, clinging to her coat most likely. "We'll take her back to the wagen and see what we can do alright." Sonoko said with a sniffle as she battled to regain herself.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] O Evolution: Next Move: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon. Lucky Egg: Lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Evolution: Next Move: Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Evolution: 30 Next Move: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
NRL [ PH ]►Scratch: 40 NRL [ EF ]►Leer: Lower targets physical defense one stage DRK [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' DRK [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Stantler ) [ M ] ❤ [ Jolly ] Evolution: Next Move: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
FLY [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn NRL [ EF ]►Me First: Copies targets currently used move. (Priority +1) NRL [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Evolution: Next Move: Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Evolution: Next Move: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle PSY [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns PSN [ EF ]►Poisonpowder: Poisons Opponent GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Evolution: Next Move: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point
DRK [ EF ]►Fake Tears: Lower targets special defense two stages NRL [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) GOS [ PH ]►Lick: 30: 7/10 Chance to Paralyze FAY [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣
Noctowl [ F ] ❤ [ Quite ] Evolution: Next Move: Insomnia: The Pokémon cannot fall asleep while having
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Evolution: Next Move: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Evolution: Next Move: Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Evolution: N/A Next Move: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Evolution: Next Move: Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. N/A [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.