Floaroma Town is a town in the region of Sinnoh, known for its honey and vividly scented flowers that grow everywhere. Notable landmarks include the Pick a Peck of Colors Flower Shop in the middle of town, the Floaroma Meadow found to the north, and a Contest Hall.
According to the townspeople, Floaroma Town was once a barren and desolate hill. People started planting flowers around it to cheer up the place, but nothing would grow. Then, someone expressed thanks for a blessing of nature, and the whole hill burst into bloom. It is theorized that Shaymin was the cause of the sudden burst of flowers, given it being the Gratitude Pokémon, and its ability to "instantly transform ruined land into a lush field of flowers," according to its Pokédex entry.
Location specific items:
Energy Powder: Effect: Heals 100HP, but the pokemon who consumes it loses 1 FP To Obtain: 8 posts
Energy Root: Effect: Heals 200HP, but the pokemon who consumes it loses 1 FP To Obtain: 20 posts
Revival Herb: Effect: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP To Obtain: 30 posts
Heal Powder: Effect: Removes any and all status conditions, but the pokemon who consumes it loses 1 FP To Obtain: 15 posts
Rose Incense: Effect: Boosts Power of Grass Type Moves by x1.2. Note: Causes Roselia and Roserade to produce a Budew Egg if holding this item while breeding. To Obtain: 30 posts
White Flute: Effect: Reduces count for wild Pokemon by half for one week of active posting, rounded down. To Obtain: 30 posts
Gracidea Flower: Effect: Used to change Shaymin to Sky Forme. To Obtain: 20 posts
Blue Scarf: Effect: All beauty categorized attacks gain +1 appeal point To Obtain: 20 posts
Green Scarf: Effect: All smart categorized attacks gain +1 appeal point To Obtain: 20 posts
Pink Scarf: Effect: All cute categorized attacks gain +1 appeal point To Obtain: 20 posts
Red Scarf: Effect: All cool categorized attacks gain +1 appeal point To Obtain: 20 posts
Yellow Scarf: Effect: All tough categorized attacks gain +1 appeal point To Obtain: 20 posts
Smoke Seal: Effect: Releases a cloud of smoke upon the pokemon's release. +5 Appeal; Risk of 0 appeal for Beauty, and 0 or negative appeal in cute. To Obtain: 10 posts
Star Seal: Effect: Releases a banner of stars upon the pokemon's release. +5 Appeal; Risk of 0 appeal for Tough To Obtain: 10 posts
Sparkle Seal: Effect: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests To Obtain: 10 posts
Mist Seal: Effect: Releases a mesmerizing mist upon pokemon's release. +5 Appeal Risk of 0 appeal in cute Contests. To Obtain: 10 posts
Glow Seal: Effect: Releases a bright light that highlights the pokemon upon its release, lasting for several seconds before fading away. +5 Appeal. Low risk of 0 appeal in Tough or Cool contests. To Obtain: 10 posts
Explosive Seal: Effect: Releases an explosion upon the pokemon's release (non damaging to the pokemon). +5 Appeal. Risk of 0 or negative appeal in Beauty and Cute contests. To Obtain: 10 posts
Contest Leader: Suzie Title Ribbon: Cute
Slowpoke▐ Water/Psychic▐ ♀▐ Appeal: 70▐ ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ █ ◆ █►▐ Belly Drum▐ Cute▐ ♥♥♥♥♥♥▐ A very appealing move, but after using this move, the user is more easily startled. █ ◆ █►▐ Amnesia▐ Cute▐ ♥▐ Prevents the user from being startled until the turn ends. █ ◆ █►▐ Mud-Slap▐ Cute▐ ♥♥♥▐ Makes audience expect little of other contestants. █ ◆ █►▐ Sleep Talk▐ Cute▐ ♥▐ Effectiveness varies depending on when it is used. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Honey Tree:
Place a Honey on a tree, and then you must wait 1 hour to come and check the honey tree. When the tree is ready, you must roll 1 10sided dice. Each pokemon will appear at Level 15
-3 rp posts are required, then roll a 6-sided dice. This will determine the Pokemon that appears. In the next post, roll a 4-sided dice to determine level of the wild Pokemon.
After a small trip he exited the northern side of the Ravaged cave. He was impressed at the landscape in Sinnoh. It was all very calm and serene and seemed to welcome the elegant monarch no matter where he went. Despite that he needed to remember he was on a mission. To strengthen his Pokemon and make his way towards Oreburgh. It wouldn’t be too much longer before he would decide to head that way he hoped. He was in no rush but he was eager to see where his journey would take him.
As the sun shone down through the glass face plate he squinted. Although the glass was tinted it still allowed some light through. Continuing northwards towards the town he paused momentarily on the path to rest under a tree, the beating sun was amplified by his regal choice of attire. Hardly fit for an active adventurer it was cool enough when he refrained from heavy activity he still needed to cool down from time to time, he was human after all. Leaning his back against the tree he snorted, thinking about the unified world he dreamed of, without differences and without loss. Where everyone could work together as one to build a brighter future. It was unfair that Kanto lagged so far behind in technology and data, he wanted to bring the respective regions together, to work towards a brighter tomorrow. In order to do that he needed insurmountable strength, the strength to lead such a world.
Team: Piplup♂ Lv. 6 Hp: 120 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 9/16
Larvesta♀ Lv. 5 Hp: 100 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages - - 14/15
Ralts♂ Lv. 5 Hp: 100 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion - - 14/15
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Posted: Tue Feb 17, 2015 9:22 pm
xxxxxxxxxxxKingxxxxxxxxxxx
Wild Zubat appears! "Ralts, this one's on you." tossing out the small psychic Pokemon he knew that he would be the best match against the poison type. Preparing the battle he was not about to be defeated by one of these pests.
Zubat Lv 7 Hp 140 Leech Life 20, User Recovers Half the HP Inflicted on Opponent Supersonic Inflicts confusion on the opponent Astonish - 30, 3/10 Chance of Flinch
Turn 1 - Zubat used Leech life 20 - 100 remaining Turn 2 - Ralts used Confusion - 50 x 2 - 100 - 40 remaining Turn 3 - Zubat used Leech life - 20 absorbed 10 - 80 remain Turn 4 - Ralts K.O.s Zubat with Confusion
Team: Piplup♂ Lv. 6 Hp: 120 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 10/16
Larvesta♀ Lv. 5 Hp: 100 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages - - 0/16
Ralts♂ Lv. 6 Hp: 120 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion Double Team- Raise evasiveness by one stage - 5/16
Posted: Tue Feb 17, 2015 9:32 pm
xxxxxxxxxxxKingxxxxxxxxxxx
Continuing on North towards Floaroma he saw a group of kids playing together with their Pokemon. Looking back on his life he had no memories of anything like that, only training and schoolwork filled his history, there was no playing with the other kids. He travelled so much that he hardly made any friends growing up. Aside from the Pokemon he interacted with he hardly had time to have fun like that. He remembered one girl who he used to play with while his family stayed in Johto for a brief stint and wondered what happened to her. That seemed like such a long time ago now.
As he continued forward past the children it was if he was leaving his past back there with them. Completely shedding the memory in favor of a brighter future. It was going to be a long trip, and he couldn’t allow himself to get hung up on how lonely his childhood was if he planned on gaining the type of power he needed to do this. Moving over the hilltop he saw yet another quaint town, covered in flowers. In many ways this was a symbol of the future he envisioned, serene, graceful, peaceful. But that future was still far off. And nothing would happen if he didn’t set the gears in motion himself.
Team: Piplup♂ Lv. 6 Hp: 120 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 11/16
Larvesta♀ Lv. 5 Hp: 100 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages - - 1/16
Ralts♂ Lv. 6 Hp: 120 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion Double Team- Raise evasiveness by one stage - 6/16
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Posted: Tue Feb 17, 2015 9:44 pm
xxxxxxxxxxxKingxxxxxxxxxxx
As he walked along the path he was passed by one of the young girls who was playing on the route. She seemed upset as she hardly paid him any mind as she pushed passed him. She was only about a dozen steps in front of him when she lost he balance and fell to the ground. She began to cry as any child who had fallen would. It only maybe two or three strides to reach her, helping her to her feet he brushed her knees off. Looking into her face he saw that she was fighting back tears. “There there, you’re alright,” still knelt down he plucked a flower from the side of the road and placed it in her ear, “see, no harm done.” His voice, still cool and callous sounding echoed from the mask. As he rose to his feet he saw an adult woman running towards the two.
“Are you alright darling?” The mother asked the young girl, looking up at the visage of the man who helped her she pushed the girl along towards the town, “let’s not talk to strange men honey.” “But mother…” her voice trailed off as the two hurried towards the town.
Looking at his stretched out hand he gripped it into a tight fist. That was how they would treat someone who helped their daughter. That woman was no different than the others, ostracizing him because of who he was. The small amount of respite he received for helping that girl was immediately blown away by the woman’s reaction. “Someday she will understand that we aren’t that different…” he silently said placing his hand back at his side and making his way towards the town.
Team: Piplup♂ Lv. 6 Hp: 120 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 12/16
Larvesta♀ Lv. 5 Hp: 100 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages - - 2/16
Ralts♂ Lv. 6 Hp: 120 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion Double Team- Raise evasiveness by one stage - 7/16
Posted: Tue Feb 17, 2015 10:34 pm
xxxxxxxxxxxKingxxxxxxxxxxx
As he entered the peaceful town he had no idea of what he was going to do once he got there. His goal was to head to Oreburgh, this was an unsuspected detour that he was, at the time, happy to take. The run in with the young girl and her mother was somewhat disheveling, he wanted nothing to do with people like her. They had been around his entire life and they were the type of people he wished to remove from his utopian world. In a world of peace and equality he had no ideals that involved the people like her who judged and shot down those who stood against him, against peace.
Amongst the people he would meet and the Pokemon he would place under his service he knew that there was no way that everyone could conform to this idea he had. Unfortunately people and Pokemon alike all had different personalities and goals of their own. This was a difficult thing to come to terms with when he was younger. He always had these grandiose views of the world, views that were on a larger scale than simply what happened today or what was happening in this area. As he glided through the town he stopped at a small field of flowers on the outskirts of the town. It was very odd that he couldn’t grasp at why he was receiving these weird looks from the townsfolk, admittedly he was dressed odd and he was a bit of an eccentric, but he did nothing to warrant such behaviour. Staring out at the field again a gust blew them towards them, and caught under his cape, causing it to flutter back wide.
Team: Piplup♂ Lv. 6 Hp: 120 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 13/16
Larvesta♀ Lv. 5 Hp: 100 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages - - 3/16
Ralts♂ Lv. 6 Hp: 120 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion Double Team- Raise evasiveness by one stage - 8/16
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Posted: Tue Feb 17, 2015 11:39 pm
xxxxxxxxxxxKingxxxxxxxxxxx
As he entered the peaceful town he had no idea of what he was going to do once he got there. His goal was to head to Oreburgh, this was an unsuspected detour that he was, at the time, happy to take. The run in with the young girl and her mother was somewhat disheveling, he wanted nothing to do with people like her. They had been around his entire life and they were the type of people he wished to remove from his utopian world. In a world of peace and equality he had no ideals that involved the people like her who judged and shot down those who stood against him, against peace.
Amongst the people he would meet and the Pokemon he would place under his service he knew that there was no way that everyone could conform to this idea he had. Unfortunately people and Pokemon alike all had different personalities and goals of their own. This was a difficult thing to come to terms with when he was younger. He always had these grandiose views of the world, views that were on a larger scale than simply what happened today or what was happening in this area. As he glided through the town he stopped at a small field of flowers on the outskirts of the town. It was very odd that he couldn’t grasp at why he was receiving these weird looks from the townsfolk, admittedly he was dressed odd and he was a bit of an eccentric, but he did nothing to warrant such behavior.
Team: Piplup♂ Lv. 6 Hp: 120 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 14/16
Larvesta♀ Lv. 5 Hp: 100 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages - - 4/16
Ralts♂ Lv. 6 Hp: 120 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion Double Team- Raise evasiveness by one stage - 9/16
Posted: Wed Feb 18, 2015 12:13 am
xxxxxxxxxxxKingxxxxxxxxxxx
As he began out the gates his path was stopped by a most unsightly of foes, a wild Wurmple appeared. This would be a good chance to test out his Larvesta, when matched against other the Larvesta had a distinct advantage. “You’re the only one left to test. Go.” Sending the fire and bug type out to battle he was ready to see just what the last piece of his team was capable of.
Wurmple Lv 7 Hp 140 Tackle - 50 String shot - lwrs spd 1 stage Poison sting -15, 3/10 Chance of Poison
Turn 1 - Wurmple used Tackle - 50 - 70 remaining Turn 2 - Larvesta used Ember - 40x2 80 - 60 remaining Turn 3 - Wurmple used Tackle - 50 - 20 remaining Turn 4 - Larvesta K.O.s Wurmple
x1 Galladite x1 Lucky Egg x1 Dawn Stone x1 Heart Scale - Used Larvesta - Giga Drain
Team: Piplup♂ Lv. 6 Hp: 120 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 15/16
Larvesta♀ Lv. 6 Hp: 120 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages Giga Drain- 75 damage, Restores HP to the user equal to 1/2 of damage dealt - 10/16
Ralts♂ Lv. 6 Hp: 120 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion Double Team- Raise evasiveness by one stage - 10/16
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Posted: Wed Feb 18, 2015 12:34 am
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As he blew past the Wurmple he was prepared to continue south towards Jubilife. It wouldn’t be too long of a walk and the return trip always seemed shorter. The trip north from the city was helpful, although he didn’t directly find it fruitful he would eventually learn to look back on it fondly. At the moment however, he was again interested in making his way to Oreburgh to tackle this gym leader. His ideas and notions towards power and the growth of he and his team were paramount at the moment.
Team: Piplup♂ Lv. 7 Hp: 140 Ability: Defiant Attacks: Oblivion Wing - 80; user recovers 3/4 the damage dealt in HP Pound- 35 damage Growl- Lowers target's attack by one stage - 0/17
Larvesta♀ Lv. 6 Hp: 120 Ability: Flame Body Attacks: Ember- 40, 1/10 Chance of Burn String Shot- Lowers Opponent's Speed by Two Stages Giga Drain- 75 damage, Restores HP to the user equal to 1/2 of damage dealt - 11/16
Ralts♂ Lv. 6 Hp: 120 Ability: Synchronize Attacks: Growl- Lowers target's attack by one stage Confusion- 50, 1/10 Chance of confusion Double Team- Raise evasiveness by one stage - 11/16
╔═══════════════════════════════════════════════╗ Floaroma Town wasn't some big fancy town like Jubilife or slateport but its contest hall was by far its star attraction. It out shined anything else around it no questions asked ! It was closed for the night but the light blasting into the night sky lighting up the passing winter clouds made well known what in the town held the most authority. Even city hall, as she passed it, hadn't been anything impressive.
No gym leaders here. So the contest hall probably was the source of the towns main income from out sides sources. So it only made sense then they kept it up and made it the center piece of the city. Sonoko questioned though it the constant flashing lights where a little much at night.
Pulling into the Pokemon center's yard and parking the wagon out of the way of any main traffic. Sonoko returned Gogoat before picking what she needed for the night in her bag and locked the wagon up for the night. Kiyomi and Luponny trailing not far behind. A cold chilled wind was picking up and it looking like snoit might snow soon.
Suītopī ( Lopunny ) [ F ] ❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Dragonair [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Milotic [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a Yield: 3-6 Growth: 15 x2 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a Yield: 2-5 Growth: 35 x5 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x4 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart Yield: 2-5 Growth: 35 x4 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty Yield: 2-5 Growth: 25 x4 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart Yield: 2-5 Growth: 35 x3 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x3 Watmel Berry: +3 Cute +1 Smart Contests: n/a Yield: 3-5 Growth: 20 x8 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x9
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HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ Checking into the pokemon center for the night Sonoko quickly set about getting things ready. The contests wasn't for another few months but she had a lot of work to do and very little time to do it all in. Kiyomi had to be trainer and educated for the contests as well as groomed and tended to daily to ensure peak physical and mental performance. Which meant regulating his diet, ensuring he worked out regularly and that was only to tip of the ice berg. She also had her school work to balance in there some place.
For right now a warm bath and a soft bed was all she needed to think about. The days to come would tell what she was going to be doing next. Kiyomi was excited just for the chance to do something like this. Sonoko had taken a small pink bow and tied it into his fur atop her head. The Pink contrasted his blue and gray coat perfectly though Sonoko wished she had another ribbon to give him. It didn't seem to matter as when he shifted into his human shape he kept the bow. Sonoko was pleased to see he liked it so much.
Suītopī ( Lopunny ) [ F ] ❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Sakura ( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Kingyosō ( Dragonair ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Rairakku ( Milotic ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a Yield: 3-6 Growth: 15 x2 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a Yield: 2-5 Growth: 35 x5 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x4 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart Yield: 2-5 Growth: 35 x4 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty Yield: 2-5 Growth: 25 x4 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart Yield: 2-5 Growth: 35 x3 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x3 Watmel Berry: no effect Contests: +3 Cute +1 Smart Yield: 3-5 Growth: 20 x8 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x9
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HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ Stepping inside the pokemon center Sonoko and Kiyomi were greeted with a rush of warm air. The center had a few trainers here and there but with winter coming a lot of trainers would be heading home. Sonoko with no other home to go would be spending the winter ether on the road or at pokemon centers around the region. The wagon was warm and all but it wasn't going to make for an easy life style if it snowed or froze over.
Stepping up to the counter she requested a single room, and for a few months. "Are you sure?, You dont want to go home for the winter sweet heart?" The nurse joy asked looking a little concerned. "Yes ma'am. Iv got a complicated home life and im here for the contest." The Nurse Joy understood and didn't push the topic any further. "Alright then. One room." She said with a smile handing over the keys. "I gave you a couples room. I don't expect to many visitors, even with the contests so you'll have a nice big room all top yourself." Sonoko beamed happily. "Thank you nurse joy!" She said rushing off to her new room.
Suītopī ( Lopunny ) [ F ] ❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Sakura ( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Kingyosō ( Dragonair ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Rairakku ( Milotic ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a Yield: 3-6 Growth: 15 x2 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a Yield: 2-5 Growth: 35 x5 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x4 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart Yield: 2-5 Growth: 35 x4 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty Yield: 2-5 Growth: 25 x4 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart Yield: 2-5 Growth: 35 x3 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x3 Watmel Berry: no effect Contests: +3 Cute +1 Smart Yield: 3-5 Growth: 20 x8 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x9
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HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ The room in question was rather large. Much larger then what she honestly needed or was use too. Even the bedroom she had had with her parents wasn't as big but as the nurse joy had pointed out with winter coming it was unlikely any couples would be passing through, contest or not. So she didn't run much risk of being booted any time soon. The big room would be to her advantage any way. She could set to work on her outfit and Poffen recipes and not feel cramped. It would also give her plenty of space to let her pokemon out and about.
Staying in this one room also meant she could bring in more of her things rather then have to travel back and forth between the wagon and the room. Kiyomi seemed to enjoy the room as he quickly found a spot on the bed he was claiming as his own. The bed had to be a queen size by the looks. To much room for one small girl she thought but it wasn't like it wouldn't be enjoyed.
Suītopī ( Lopunny ) [ F ] ❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Sakura ( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Kingyosō ( Dragonair ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Rairakku ( Milotic ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a Yield: 3-6 Growth: 15 x2 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a Yield: 2-5 Growth: 35 x5 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x4 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart Yield: 2-5 Growth: 35 x4 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty Yield: 2-5 Growth: 25 x4 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart Yield: 2-5 Growth: 35 x3 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x3 Watmel Berry: no effect Contests: +3 Cute +1 Smart Yield: 3-5 Growth: 20 x8 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x9
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HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ With a little help from both Nurse joy and her own pokemon Sonoko was able to get everything she needed for the months to come moved from the wagon into the room. Locking the wagon up and parking it around the side of the pokemon center next to a small utility shed where it would stay for the weeks to come. Anything she needed was now packed inside one of five boxes in the room. She could unpack them tomorrow. It was well past both dinner and bed time now. The nurse joy had plenty of food to spare so dinner wasn't a problem.
After dinner Sonoko headed back to her room to find her Poke'Gear alerting to a new text messege. She had left the device on the night stand while she had been moving things and then during dinner. Flipping it open to find it was a reply from William. "I won't recognize you at first glance, It somehow makes you look more athletic and it suits you, how did it happens?" she hadn't given it much thought really. She had an idea but nothing to say for sure. It was late he as probably already in bed so she thought it might not be good idea to message him so late and risk waking him. she would reply in the morning. It would also give her time to research it herself.
Come morning she had a few idea's as to what had happened but nothing solid. She had stayed up late again doing both school work and researching her hair's sudden change in color. Pinning a name or exact reason for the change wasn't easy by any means. It could have been caused by anything from genetic's to stress and depression. Writing a rather lengthy reply seemed to help make things easier. "You think it looks good ?" To see those words at least made it easier to coop with mentally. "Well honestly i don't know. I did a little research and it can be caused by genetic's or stress. If i had to guess, it be stress. We've got some catching up to do buddy and im not even sure where to begin. lol. Well you know i ran away from home right ?" She honestly wasn't even sure what anyone back home had been told. "I went looking for my half brother. Found him but something happened and he's lost most of his memory's. He's traveling with his "girlfriend." Some place in Hoenn" The message capped out and wouldn't lt her add anymore text. she would need to send. It might be a good idea to wait for a reply before she overwhelmed him to. So maybe the full story wasn't a good idea text one.
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amarzyciel
I would assume that with them being childhood friends William would have at least seem or heard of Ohmarow. He would know him as being a little blunt, maybe rude and especially angry and easy to set off. Though he wouldn't know the back story why id think. Not unless Sonoko had let it slip. Which she might have when she was younger.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Sakura ( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Kingyosō ( Dragonair ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Rairakku ( Milotic ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a Yield: 3-6 Growth: 15 x2 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a Yield: 2-5 Growth: 35 x5 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x4 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart Yield: 2-5 Growth: 35 x4 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty Yield: 2-5 Growth: 25 x4 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart Yield: 2-5 Growth: 35 x3 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x3 Watmel Berry: no effect Contests: +3 Cute +1 Smart Yield: 3-5 Growth: 20 x8 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x9
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HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
╔═══════════════════════════════════════════════╗ With the text message dealt with she could focus on more important things, like getting some breakfast. The nurse joy already had a plate set out for her in the dinning hall. She was one of only three trainers who had spent the night. One was a girl much older and the other a boy maybe a little younger. They seemed to be traveling together but they didn't look related. The older women never spoke but the boy seemed to be holding a full blown conversation with her none the less. Snokoe couldn't tell if the boy just didn't care that she wasn't replying or she was somehow conversing back. Ether way she tried to ignore the pair with considerable effort. They just gave her a bad feeling some how. Not one to pass judgement on someone based purling on look along she kept face, at least until they left,
Once gone the nurse joy even seem to replay a little more. "Who where they nurse joy?" The joy stopped to ensure they had really left the building before she spoke. "Never you mind dear. Just don't bother them and they wont bother you. It probably best if you not go snooping either miss Snow." The nurse cautioned. Who ever they where they spelled trouble that was for sure.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit [ ET ]►Growth: Raise user's physical & special attack one stage [ PH ]►Vine Whip: 45: [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Scratch: 40 [ EF ]►Leer: Lower targets physical defense one stage [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' [ EF ]►Fake Tears: Lower targets special defense two stage
Pink Bow: +3 Cute Appeal
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Sakura ( Swablu ) [ F ] ❤ [ Prideful ] Natural Cure: The Pokémon's status ailments are healed when withdrawn from battle
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ]►Peck: 35: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Sing: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance / 2nd Use: 8/10 chance / 3rd Use: 4/10 chance / 4th Use and on: 1/10 Chance
Astonish: [ cute ] [ ♥♥ ] Badly startles the last Pokémon to act before the user. Peck: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute [ ♥♥ ] Works great if the user goes last this turn. Sing: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous.
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Kingyosō ( Dragonair ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Twister: 40: 3/10 Chance to flinch. Hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ SP ]►Dragon Rage: 40: Unaffected by weaknesses/resistance, does not ignore type immunity [ EF ] ►Thunder Wave: Paralyze opponent
Twister [ cool ] ♥♥♥♥ Quite an appealing move. Wrap [ tough ] ♥♥♥ Temporarily stops the crowd from growing excited. Rage [ cool ] ♥♥♥ An appealing move that can be used repeatedly without boring the audience. Thunder wave [ cool ] ♥ Startles all of the Pokémon to act before the user.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns [ EF ]►Poisonpowder: Poisons Opponent [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Silk Scarf: Normal type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Furry Swips: 18: hits 2-5 times [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) [ PH ]►Lick: 30: 7/10 Chance to Paralyze [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Furry Swips: [ tough ] [ ♥ ] Effectiveness varies depending on when it is used. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
╠═══════════════════════════════════════════════╣ Rairakku ( Milotic ) [ F ] ❤ [ Mild ] Marvel Scale: Attacks that hit this pokemon will do 1/2 damage when induced with a status (Burn, Paralyze, Sleep, Poison, Freeze) Mystic Water: Water type attacks do x1.2 damage. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Refresh: Cures the user of poison, paralysis, or burn [ SP ]►Water Pulse: 60: 4/10 Chance to Confuse [ SP ]►Ice Beam: 90: 3/10 Chance to Freeze [ EF ]►Water Sport: Reduces base power of fire type moves by half for five turns
Refresh: [ cute ] ♥♥ Prevents the user from being startled one time this turn. Water Pulse: [ beauty ] ♥♥♥ Makes audience expect little of other contestants. Ice Beam: [ beauty ] ♥ Badly startles the last Pokémon to act before the user. Water Sport: [ cute ] ♥♥ Excites the audience in any kind of contest.
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Deijī ( Pikachu ) [ F ] ❤ [ Jolly ] Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Tail whip: Lower targets physical defense one stage [ SP ]►Thundershock: 40: 4/10 chance of paralysis [ EF ]►Play Nice: Lower targets physical attack one stage
Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Thundershock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Play Nice: [ cute ] [ ♥ ] Works better the more the crowd is excited.
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Yuri ( Clefairy ) [ M ] ❤ [ Shy ] Magic Guard: Magic Guard prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them from being induced. Additional effects, such as trapping from moves like Fire Spin and Attack reduction from a burn, are not prevented. Destiny Knot: If the holder becomes infatuated, so does the attacker. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Healing Wish: User faints and the next pokemon released is fully healed and cured of all conditions. [ SP ]►Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. [ SP ]►Metronome: 0-250** Damage is normal type regardless of move used. ( The only exceptions to this are Hidden power, Fling, Nature Power, Techno Blast, Weather ball & Judgement. ) [ SP ]►Hidden power: 60: Generate a number 1-18. The number results in the moves typing. ( Do this each time the move is used ) 1- Fire / 2- Water / 3- Grass / 4- Electric / 5- Psychic / 6- Ice / 7- Dragon / 8- Dark / 9- Fairy 10- Normal / 11- Fighting / 12- Flying / 13- Poison / 14- Ground / 15- Rock / 16- Bug / 17- Ghost / 18- Steel
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Present: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous. Metronome: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Hidden power: [ smart ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Growl: Lower targets physical attack one stage [ EF ]►Defense Curl: Raise user's physical defense one stage. [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle,
Tarot Cards: No effect ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Held & Misc
Dusk Stone: x1 Moon Stone: x1 Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
Potion: Heals up to 50 HP xUnlimited Super Potion: Heals up to 100 HP x2 Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x5 MooMooMilk: Heals 300 HP x1 Berry Juice: Heal 200 HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Berry's
Oran berry: Heals 50HP Contests: n/a Yield: 3-6 Growth: 15 x2 Maranga Berry: Increases Special Defense by 1/10 upon being hit by a Special Attack Contests: n/a Yield: 2-5 Growth: 35 x5 Lansat Berry: Raises critical hit ratio by two stages when HP falls below 25% Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x4 Chople Berry: Reduces damage from a super effective Fighting attack by 50% (of total damage) Contests: +1 Cool +1 Smart Yield: 2-5 Growth: 35 x4 Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon Contests: +1 beauty Yield: 2-5 Growth: 25 x6 Custap Berry: Causes the holder to go first once when HP falls below 25% Contests: +4 Cute +1 Smart Yield: 2-5 Growth: 35 x3 Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. Contests: +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough Yield: 1-3 Growth: 40 x3 Watmel Berry: no effect Contests: +3 Cute +1 Smart Yield: 3-5 Growth: 20 x8 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂
Poka'Ball's
Poka'BallEffectiveness: Basic xUnlimited Ultra ball:Effectiveness: Ultra x1 Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x9
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HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-19:Roost: Restores half max HP, User loses Flying-type until next turn Roost: [ smart ] ♥♥♥♥ Makes the audience quickly grow bored when an appeal move has little effect. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.