Breeding costs 15ep for kids with premade teen art, or 25ep for kids with custom teen art. Users who wish to have a certain amount of children and can afford to do so, can 'buy the roll' by paying the breeding price x however many kids they want. Maximum is four. So if you want your troll to have four kids that will age up to teen on custom lines, it will cost 100ep.
The price of breeding can be split between all owners, users who will be getting babies and do not own the trolls, or one owner. Owners are expected to choose and agree on who gets first pick of the kids before breeding, and cannot change egg distribution after the breeding results.
If a user has the maximum 3 children, they will not be able to get any more through breeding. We will notify the person who posted the application if one of the users listed to receive trolls is ineligible. If this happens, they must be removed from receiving an egg/they must grow a troll must be grown before we will begin the breeding process!
Users may only request a breeding if the following criteria has been fulfilled
*Your troll and all trolls involved are at adult or ancestor stage (can be rainbowdrinker as either)
*Your troll's breeding mates are their official matesprit and kismesis
*All trolls involved and all other trolls owned by the three users have not bred within the last twelve months
*The owners have the required payment cost in event points available
Trolls will generate 1d4 kids from breeding, with physical characteristics and blood colour inherited from their genetic 'parents'.
If 1 is rolled
*blood colour will be randomly determined from the three breeding trolls
*one owner can get one child to keep or give to a friend, or can donate it to the store for newbie raffles.
If 2 is rolled
*blood colours will be randomly determined from the three breeding trolls
*two owners can get one child to keep or give another user, or can donate it to the store for newbie raffles.
If 3 is rolled
*each child will have the blood colour from a different parent
*each owner gets one child to keep or give to another user, or can donate it to the store for newbie raffles.
If 4 is rolled
*three children will have the blood colour from a different parent
*fourth childs blood colour will be randomly determined from the three breeding trolls
*each owner gets one child to keep or give to another user, or can donate it to the store for newbie raffles.
*fourth child can be given to a user who does not already have a troll. if it is not given, the store will use it for newbie raffles.
Quote:
Surprise Genetics
Breeding doesn't always go right. Sometimes something accidental gets mixed into the pail, or a little bit of genetic material from a previous ... session gets mixed in. There is always a one-in-fifty chance that one of your babies will turn out not quite normal. Alternatively, you might find yourself with a common lowblood baby, despite having highblood or powered troll 'parents'. If you want to specially safeguard against the possibility of any surprises in your kids, you can do so for 1 event point.
Breeding doesn't always go right. Sometimes something accidental gets mixed into the pail, or a little bit of genetic material from a previous ... session gets mixed in. There is always a one-in-fifty chance that one of your babies will turn out not quite normal. Alternatively, you might find yourself with a common lowblood baby, despite having highblood or powered troll 'parents'. If you want to specially safeguard against the possibility of any surprises in your kids, you can do so for 1 event point.
Quote:
Passing down Powers/Mutations
So your troll decided to go ahead and bucket-buddy with a troll that's a bit of a freak, or maybe one with strange powers. Or maybe your troll is the freak. Unfortunately, their genetic material tends to be weaker than the average troll, and they have a reduced chance of passing their genes down to any troll that is created from their genetic slurry.
Powers have a one in three chance of being passed down.
Mutations have a one in five chance of being passed down.
Breeding owners may use event points for a reroll for powers/mutations.
1 event point = one reroll.
Owners must specify what mutant colours or powers they are going for if there are multiple trolls with powers/blood mutants breeding, and how many event points they are willing to spend, maximum.
So your troll decided to go ahead and bucket-buddy with a troll that's a bit of a freak, or maybe one with strange powers. Or maybe your troll is the freak. Unfortunately, their genetic material tends to be weaker than the average troll, and they have a reduced chance of passing their genes down to any troll that is created from their genetic slurry.
Powers have a one in three chance of being passed down.
Mutations have a one in five chance of being passed down.
Breeding owners may use event points for a reroll for powers/mutations.
1 event point = one reroll.
Owners must specify what mutant colours or powers they are going for if there are multiple trolls with powers/blood mutants breeding, and how many event points they are willing to spend, maximum.
Quote:
Breeding example.
A redblood with psychic powers and a greenblood breed with a pastel-pinkblood blood mutant. The owners paid 15ep for premade lines, did not buy the roll, did not safeguard against unexpected mutations, and are not spending event points to re-roll passing down mutations/blood mutations.
Rolling to see amount of babies generated
Roll(1d4)
Total:3
There will be three children so
Child 1 = redblood
Child 2 = greenblood
Child 3 = rolling to see if the mutantblood was passed down, target number is 5
Roll(1d5)
Total:3
Child 3 = rolling to see which of the remaining two blood colours the child ends up with. redblood is 1, greenblood is 2
Roll(1d2)
Total:1
Child 3 = redblood
Child one and three are redbloods, child two is a greenblood. As one of the parents was psychic, rolling to find out if any of the children inherit the power. target number is 3
Child 1= rolling
Roll(1d3)
Total:1
Child 1= final blood colour and power:redblood
Child 2= rolling
Roll(1d3)
Total:1
Child 2= final blood colour and power: greenblood
Child 3= rolling
Roll(1d3)
Total:3
Child 3= final blood colour and power: redblood psychic
Finally, rolling for surprise mutations. Target number is 25.
Roll(1d50)
Total:15
Roll(1d50)
Total:46
Roll(1d50)
Total:14
A redblood with psychic powers and a greenblood breed with a pastel-pinkblood blood mutant. The owners paid 15ep for premade lines, did not buy the roll, did not safeguard against unexpected mutations, and are not spending event points to re-roll passing down mutations/blood mutations.
Rolling to see amount of babies generated
Roll(1d4)
Total:3
There will be three children so
Child 1 = redblood
Child 2 = greenblood
Child 3 = rolling to see if the mutantblood was passed down, target number is 5
Roll(1d5)
Total:3
Child 3 = rolling to see which of the remaining two blood colours the child ends up with. redblood is 1, greenblood is 2
Roll(1d2)
Total:1
Child 3 = redblood
Child one and three are redbloods, child two is a greenblood. As one of the parents was psychic, rolling to find out if any of the children inherit the power. target number is 3
Child 1= rolling
Roll(1d3)
Total:1
Child 1= final blood colour and power:redblood
Child 2= rolling
Roll(1d3)
Total:1
Child 2= final blood colour and power: greenblood
Child 3= rolling
Roll(1d3)
Total:3
Child 3= final blood colour and power: redblood psychic
Finally, rolling for surprise mutations. Target number is 25.
Roll(1d50)
Total:15
Roll(1d50)
Total:46
Roll(1d50)
Total:14