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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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DraconicFeline rolled 3 4-sided dice: 2, 1, 2 Total: 5 (3-12)

DraconicFeline

Hilarious Genius

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PostPosted: Mon Dec 04, 2017 5:23 pm
This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.
The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!
You have encountered a ...
AGILE, TOXIC PACK OF UNDEAD ELITE TROOPS


Dice 1
1. ... Horrific... (-2 on all attacks)
2. ... Agile... (-1 on accuracy rolls)
3. ... Contorting... (-2 on all accuracy rolls)
4. ... Preserved ... (-1 on all attacks)
Dice 2
1. ... Toxic... (Players take 2 extra damage per turn)
2. ... Relentless... (Players take 2x damage on the lowest accuracy roll)
3. ... Empowered... (using artifacts/ability/items deals 3 dmg to the entire party)
4. ... Burning... (take an extra 3 dmg each time you deal max damage (highest roll possible for weapon or damage-dealing skill))
Dice 3
1. ...Wailing Zombie Prisoner!
2. ... Mutated Elite Troops!
3. ... Undead Cyborg!
4. ... Pack of Shambling Lusii!
MINIBOSS STARTING HP: 30/30
If you rolled a 1, take 5 dmg.
If you rolled a 2, take 5 dmg.
If you rolled a 3, take 4 dmg.
If you rolled a 4, take 4 dmg.
If you rolled a 5, take 3 dmg.
If you rolled a 6, take 3 dmg. Your attack this turn does double damage.
If all party members reach 0hp, look below:
You must make a tactical retreat! Scrambling back out of the room,
you barely make it to the pod with all your limbs attached.
Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!

If the mini-boss reaches 0hp, look below:

If this is your first or second mini-boss fight look below:

If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:

You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.
If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.
If you are training your skill: Restore 1d6+1 hp.
You cannot roll the dice then choose the flat restoration, one must be picked beforehand.

If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:

You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.
If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.
If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.
If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.


If this is your third mini-boss fight, you've reached one of the propulsion systems! Roll 1d4 and look in the spoiler below:

1 - It's a mess of disturbingly fleshy wires down here, but they all seem to be connected to a single, monolithic console. Everything is where it should be according to ground control's instructions, so recalibrating the power output is simple enough.
2 - It smells like ash and rot in here. Some of the wires are torn, sparking ominously in the vicinity of a particularly charred corpse. The unit is just draining power like this. With ground control's assistance, you manage to shut down the system and quarantine it.
3 - The room is pitch black. You're only able to discern its purpose through narrow flashlight beams and stumbling over the snaking wires. The console at the center is nothing but a dead-end for the ship's power supply. With instructions from headquarters, you manage to grope around in the dark and quarantine the system.
4 - The room feels like an inferno with how strained the propulsion system is. With instructions from headquarters you're able to alleviate pressure from the unit and reroute power accordingly. The center console already begins to glow less menacingly.
Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 
Gl!tch~ rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)
PostPosted: Mon Dec 04, 2017 5:27 pm
Cool, this looked like the place they were looking for. And, of course, something had to be guarding it. Well, many things. A task force, all kinda ******** post-death. Pretty grody! But, a challenge. This would be fun.

"All right, just gotta take these guys out and we're done here!"

She reloaded her crossbow. Elite troops, huh? Sure. They'd see about that. She lined up, aimed, fired. The blood spurting out burned her skin; good thing she had a face mask on.

"Jeez! Look out for that!" She'd gotten enough wounds that this wasn't a big deal.


DMG: 5 +2 = 7
Boss HP: 23/30

Quote:
HP: 19/40
Military-grade Weapon: +1 dmg
Training Tree Pins:
Covert Ops Master (0 advances left on cooldown)
Endurance Novice
Strength Novice
Tactics Training
Artifacts:
Adept Agility Style B (1/2)
Novice Support Style B (0/1)
Novice Defense Style A (2/2)
Trinkets:
Novice Support Style A (0/1)
 

Gl!tch~

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Gl!tch~ rolled 4 6-sided dice: 5, 6, 6, 1 Total: 18 (4-24)

Gl!tch~

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PostPosted: Mon Dec 04, 2017 5:28 pm
Toxic-oozing fast daywalkers could become a bit of a problem fast. Luxara, frankly, was losing patience. This was fun and all, but she had other things to do. Like not be on anymore spaceships for a bit. She pulled her tracker down. Just gotta make enough distance...wait for them to line up just so... And! She shot, reload, shot again.

Bam. Took a bunch of those suckers out good and hard real quick.

"All righty!" she laughed. "Next!"


DMG: 6 +2 1 +2 = 11
Boss HP: 12/30

Quote:
HP: 19/40
Military-grade Weapon: +1 dmg
Training Tree Pins:
Covert Ops Master (0 advances left on cooldown)
Endurance Novice
Strength Novice
Tactics Training
Artifacts:
Adept Agility Style B (0/2)
Novice Support Style B (0/1)
Novice Defense Style A (2/2)
Trinkets:
Novice Support Style A (0/1)
 
DraconicFeline rolled 2 6-sided dice: 2, 5 Total: 7 (2-12)
PostPosted: Mon Dec 04, 2017 5:32 pm
Rutaca Spuode
(Keionx Rutace)

Oo, acid blood? Beastdad had told her a story about such monsters. It was difficult to kill something that burned every time you wounded it... the story had involved cauterizing the wounds to prevent bleeding even as damage was caused. The sword had been ruined by the constant heating (they had not, Keionx supposed, had a laser blade or a heated weapon handy) but the monster had been defeated, it's heads severed. It had been a story about sacrifice, or something.

Most of that wasn't applicable here, but she could at least sever parts of these new enemies - these guards of glory. And did so. Her shield caught some of the caustic 'blood,' though it didn't appear to effect metal. It certainly effected flesh and the suit she wore - those wounds would need to be dealt with as soon as possible.

Quote:

HP: 13/20

Damage taken: 5+2=7
Damage dealt: 5+1 = 6

Boss: 6/30 Hp

Military Grade Weapon: 1d6+1

Shield - Adept Defense B Artifact: Nullify 0/2
Adept Trinket, Offense A: 2/3 Charges, 1d6+1 auto hit on this attack, also removing from max hp count, 2/3 per battle.

+1 Gerbil

Jman: Strength
Novice: Endurance 0/1
Training: Tactics
---
 

DraconicFeline

Hilarious Genius

9,175 Points
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DraconicFeline rolled 1 6-sided dice: 5 Total: 5 (1-6)

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
PostPosted: Mon Dec 04, 2017 5:34 pm
Rutaca Spuode
(Keionx Rutace)
... of course, she had other tricks up her sleeves, too. Her bombs - and this was the perfect situation to use one of them in, with so many targets in one place. She cut herself some room, driving the daywalkers back.

"Take cover!" she called to her other teammates as she prepared the bomb, "'Twill be messy!" Maybe this wasn't the best idea, considering the acidic blood, but it would be better to have them bleed than still moving and attacking, wouldn't it? The blood, ooze, whatever it was didn't seem to stay as such after a short time, so...

"Flame in the hole!" she called out - that was the thing to call out, right? - and threw it into the cluster of foes. She took cover under her shield... and listened to the blast.

After a rain of debris, there was... silence. She stood up, looking around warily.

Oh.

She'd gotten them all.

"Everyone all right?"

Quote:

HP: 13/20

Damage taken: -
Damage dealt: 5+1= 6

Boss: 0/30 Hp

Military Grade Weapon: 1d6+1

Shield - Adept Defense B Artifact: Nullify 0/2
Adept Trinket, Offense A: 2/3 Charges, 1d6+1 auto hit on this attack, also removing from max hp count, 3/3 per battle.

+1 Gerbil

Jman: Strength
Novice: Endurance 0/1
Training: Tactics
---


Kei uses her offense trinket!
 
ImaginationsParadise rolled 1 4-sided dice: 1 Total: 1 (1-4)
PostPosted: Mon Dec 04, 2017 5:42 pm
Eridia rushed her way to one of the propulsion systems and found herself a bit shocked. What was she supposed to do again? The place itself was a dump. "Damn, they sure let themselves go around here." She laughed. The mess of disturbingly fleshy wires made her a bit anxious, but they seemed to be connected to a single machine. Ground control confirmed everything was where it should be, recalibrating the whole thing was simple. Impressive.

"Mission accomplish! Let's leave this dump!"  

ImaginationsParadise

Alien Garbage

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