AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 67/3Trainer Challenge : 146/15TM27 Return : 24/40Star Shard : 0/5
Aston knelt and pat Doul's head softly to congratulate him on his victory. With that battle done, Aston returned Doul to his ball before standing."Still upset?""Lee.""Well, get used to it. You won't be able to fight every enemy."
[[ooc]]
CONTAINED Presa {f} || 13 || 16/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 12/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Sofie {f} || 20 || 19/30 {10/10} || 200/200 {5/5} || Sheer ForceCONTAINEDLEVEL UP! Rhindon {m} || 15 || 1/20 {10/10} || 150/150 {5/5} || No GuardCONTAINEDLEVEL UP! Doul {m} || 11 || 6/21 {10/10} || 110/110 {5/5} || Rock HeadROAMING Meleeon {m} || 6 || 14/16 {3/10} || 60/60 {2/5} || Nocturnal Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
"Why are we going to the heonn ?" Rahvok inquired rather rudely as Sonoko directed Rapidash out of Floaroma Town and down the dirt road towards Jubilife city. It would be at least a few hours before they got into the city limits. "We're going to go see my brother." Somoko said flatly. "But Yukies not in the Heonn!"
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] O Evolution: Next Move: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Evolution: Next Move: Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Evolution: 30 Next Move: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
NRL [ PH ]►Scratch: 40 NRL [ EF ]►Leer: Lower targets physical defense one stage DRK [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' DRK [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Rahvok ( Zorua ) [ F ] ❤ [ Skittish ] Evolution: 30 Next Move: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2
PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target NRL [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. NRL] [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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( Stantler ) [ M ] ❤ [ Jolly ] Evolution: Next Move: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle)
FLY [ PH ]►ç•Fly: 90: Charges on first turn, strikes on second turn NRL [ EF ]►Me First: Copies targets currently used move. (Priority +1) NRL [ PH ]►ç•Stomp: 65: 4/10 Chance to Flinch target, power is doubled if used on a pokemon who has used minimize. PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance. 2nd Use: 8/10 chance. 3rd Use: 4/10 chance. 4th Use and on: 1/10 Chance
Fly [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Me First [ smart] [ ♥♥♥ ] Causes the user to move earlier on the next turn. Stomp [tough ] [ ♥♥♥♥ ] Quite an appealing move. Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user.
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Rapidash [ M ] ❤ [ Bold ] Evolution: Next Move: Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Evolution: Next Move: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle PSY [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns PSN [ EF ]►Poisonpowder: Poisons Opponent GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Evolution: Next Move: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point
DRK [ EF ]►Fake Tears: Lower targets special defense two stages NRL [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) GOS [ PH ]►Lick: 30: 7/10 Chance to Paralyze FAY [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣
Noctowl [ F ] ❤ [ Quite ] Evolution: Next Move: Insomnia: The Pokémon cannot fall asleep while having
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Evolution: Next Move: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Evolution: Next Move: Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Evolution: N/A Next Move: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Evolution: Next Move: Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. N/A [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
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Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ╠═══════════════════════════════════════════════╣
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ╠═══════════════════════════════════════════════╣
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
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Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ╠═══════════════════════════════════════════════╣
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri Berry: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto Berry: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha Berry: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst Berry: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear Berry: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x6Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ╠═══════════════════════════════════════════════╣
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
Rolling into the wilds beyond the city Sonoko stepped inside the wagon. She needed to set a route to follow in order to get back to a town with a train station or a ship that would be large enough to transport her wagon. Unrolled her map out onto the table, pinning the corners down with miscellaneous stuff left laying around in arms reach. The route from Floaroma Town was fairly straight forward but the paved roads would only lasted so long before it split into separating dirt roads spreading across the landscape in all direction. She had take a shortcut around Jubilife town towards Sandgem Town where she would rest the night before picking back up headed towards Twinleaf Town.
Suītopī ( Lopunny ) [ F ] ❤❤❤ [ Calm ] O Evolution: Next Move: Cute Charm: The opponent has a 3/10 chance of being Attracted when using an attack that requires physical contact against this Pokémon.
SPY [ Sp ]►Healing Wish:User faints and the next pokemon released is fully healed and cured of all conditions. FLY [ PH ]►Bounce: 85: Charges on first turn, strikes on second turn 7/10 chance to paralyze target PSY [ EF ]►Magic Coat: Reflects status condition afflicting moves back at the opponent (Priority +4) PSY [ SP ]►Mirror Coat: If the user was last hit by a special attack, using this move will counter back with 2x the damage taken (Priority -5)
Healing Wish: [ beauty ] [ ♥♥♥♥♥♥♥ ] A move of huge appeal, but using it prevents the user from taking further contest moves. Bounce: [ cute ] [ ♥ ] Prevents the user from being startled until the turn ends. Magic Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn. Mirror Coat: [ beauty ] [ ♥♥ ] Works great if the user goes last this turn.
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Kuchinashi ( Gogoat ) [ M ] ❤ [ Calm ] Evolution: Next Move: Grass Pelt: Boosts the Defense stat by three stages when the Grassy Terrain is in effect.
GRS [ PH ]►Razor Leaf: 55: 1/10 chance to critically hit NRL [ ET ]►Growth: Raise user's physical & special attack one stage GRS [ PH ]►Vine Whip: 45: GRS [ EF ]►Leech Seed: Sprays seeds on the target that sap 1/10 of their HP every round and restores that amount of HP to the user.
Razor Leaf: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Growth: [ beauty ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Vine Whip: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Leech Seed: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too.
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Kiyomi ( Zorua ) [ M ] ❤ [ Quirky ] Evolution: 30 Next Move: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked.
NRL [ PH ]►Scratch: 40 NRL [ EF ]►Leer: Lower targets physical defense one stage DRK [ PH ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7)' DRK [ EF ]►Fake Tears: Lower targets special defense two stage
Scartch: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Leer: [ cool ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Pursuit: [ smart ] [ ♥♥ ] Badly startles Pokémon that used a move of the same type. Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect.
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Rahvok ( Zorua ) [ F ] ❤ [ Skittish ] Evolution: 30 Next Move: Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2
PSY [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target DRK [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target NRL [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. NRL] [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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( Vulpix egg ) [ M ] ❤ [ Relaxed ] Evolution: Fire stone Next Move: Drought: Weather changes to Sunshine for five turns when the Pokémon enters the battle
FIR [ SP ]►Ember: 40: 4/10 Chance of Burn NRL [ EF ]►~Tail Whip: Lower targets physical defense one stage FIR [ SP ]►Flamethrower: 90: 4/10 Chance of Burn NA [ N/A ]►
Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Tail whip: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Flamethrower: [beauty ] ♥♥♥♥ Quite an appealing move. ╠═══════════════════════════════════════════════╣
Rapidash [ M ] ❤ [ Bold ] Evolution: Next Move: Flame Body: The opponent has a 3/10 chance of being Burned when using an attack that requires physical contact against this Pokémon. If a pokemon with flame body is in the active party, eggs will take 10 less posts to hatch. This ability does not stack.
Poison Jab: [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Magehorn: [ cool ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Ember: [ cute ] [ ♥♥♥♥ ] Quite an appealing move. Quick Attack: [ cool ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
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Hasu ( Bayleef ) [ F ] ❤❤ [ Mild ] Evolution: Next Move: Overgrow: When HP is below 1/3rd Grass type attacks do x1.5 damage Miracle Seed: Grass type attacks do x1.2 damage
GRS [ ET ]►Synthesis:Recovers half max HP. Restore full hp in Sunny Day. Can only be use 5 times in battle PSY [ EF ][ ~]►Reflect: Reduces damage from physical attacks by 1/2 for 5 Turns PSN [ EF ]►Poisonpowder: Poisons Opponent GRS [ SP ]►Energy Ball: 90: 1/2 chance of lowering targets special defense one stage
Synthesis: [ smart ] [ ♥ ] Effectiveness varies depending on when it is used. Reflect: [ smart ] [ ♥♥ ] Prevents the user from being startled one time this turn. Poisonpowder: [ smart ] [ ♥♥♥ ] Brings down the energy of any Pokémon that have already used a move this turn. Energy Ball: [ beauty ] [ ♥♥♥ ] Quite an appealing move.
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Hanīsakkuru ( Teddiursa ) [ F ] ❤ [ Inquisitive ] Evolution: Next Move: Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10 Pink Scarf: All cute categorized attacks gain +1 appeal point
DRK [ EF ]►Fake Tears: Lower targets special defense two stages NRL [ PH ]►Covet: 60: Steals targets hold item (Item is returned at the end of the battle) GOS [ PH ]►Lick: 30: 7/10 Chance to Paralyze FAY [ EF ]►Baby-Doll-Eyes: Lower targets physical attack one stage (Priority +1)
Fake Tears: [ cute ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect. Covet: [ cute ] [ ♥ ] Affected by how well the previous Pokémon's move went. Lick: [ cute ] [ ♥♥ ] Startles the last Pokémon to act before the user. Baby-Doll-Eyes: [ cute ] [ ♥♥♥ ] Causes the user to move earlier on the next turn.
Pink Bow: +3 Cute Appeal Sparkle Seal: Releases an explosion of glittering sparkles upon the pokemon's release. +5 Appeal; Risk of 0 or negative appeal for Tough and Cool contests ╠═══════════════════════════════════════════════╣
Noctowl [ F ] ❤ [ Quite ] Evolution: Next Move: Insomnia: The Pokémon cannot fall asleep while having
PSY [ EF ]►Hypnosis: Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use; 1st Use: 10/10 chance, 2nd Use: 8/10 chance, 3rd Use: 4/10 chance, 4th Use and on: 1/10 Chance PSY [ SP ]►Dream Eater: 100: Restores HP to the user equal to 1/2 of damage dealt.Only Works on Sleeping Pokemon FLY [ PH ]►Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit NRL [ EF ]►Growl: Lower targets physical attack one stage
Hypnosis: [ smart ] [ ♥ ] Startles all of the Pokémon to act before the user. Dream Eater: [ smart ] [ ♥♥ ] Works well if it is the same type as the move used by the last Pokémon. Sky Attack: [ cool ] [ ♥♥♥ ] Affected by how well the previous Pokémon's move went. Growl: [cute ] [ ♥♥ ] Works great if the user goes last this turn
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Flaaffy [ F ] ❤ [ Rash ] Evolution: Next Move: Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
ELC [ EF ]►Charge: Raise special defense one stage; Next electric-type attack does x2 damage ELC] [ SP ]►Thunder Shock: 40: 4/10 chance of paralysis GRS [ EF ]►Cotton Spore: Lower targets speed two stages NRL [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
Charge: [ smart ] [ ♥ ] Gets the Pokémon pumped up. Helps prevent nervousness, too. Thunder Shock: [ cool ] [ ♥♥♥♥ ] Quite an appealing move. Cotton Spore: [ beauty ] [ ♥♥ ] Badly startles Pokémon that the audience has high expectations of. Attract: [ cute ] [ ♥♥ ] Makes the remaining Pokémon nervous
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( Delibird ) [ F ] ❤ [ Devoted ] Evolution: Next Move: Hustle: Doubles the damage of all physical attacks, however all physical attacks have a 1/5 chance to miss. If a pokemon with Hustle is in the active party, the chances of encountering pokemon of the two strongest levels is increased by 50%. In general, this means rolling a six sided dice for pokemon levels so that 1 and 2 are the lower levels, and 3, 4, 5, and 6 are half the highest level and half the second highest. Silk Scarf: Normal type attacks do x1.2 damage.
NRL [ PH ]►•Present: Roll a d4, a 1 heals the target for 1/4 of their max HP, a 2 deals 40 damage, a 3 deals 80 damage, and a 4 deals 120 damage. FLY [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn N/A [ EF ]► N/A [ EF ]►
Present [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Roost [ smart ] [ ♥♥♥♥ ] Makes the audience quickly grow bored when an appeal move has little effect
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Haejigoku ( Shuckle ) [ F ] ❤ [ Shy ] Evolution: N/A Next Move: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa.
ROK [ PH ]►Rollout: Does damage over five turns (10, 20, 40, 80, 100), If Defense Curl was used any time prior to using Rollout, damage at each interval is twice the base amount. NRL [ PH ]►Constrict: 10: 1/2 chance to reduce targets speed one stage NRL [ PH ]►Bide: The user waits for two rounds and deals double the damage taken during those two rounds. Freeze, partial trap duration, and flinching will pause but not disrupt the duration of Bide. (Priority +1) BUG [ PH ]►Struggle Bug: 50: Lower targets special attack one stage
Rollout: [ cute ] [ ♥♥♥ ] An appealing move that can be used repeatedly without boring the audience. Constrict: [ tough ] [ ♥♥♥ ] Makes audience expect little of other contestants. Bide: [ tough ] [ ♥♥♥ ] Causes the user to move later on the next turn. Struggle Bug: [ cute ] [ ♥♥ ] Works great if the user goes last this turn.
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Marīgōrudo ( Miltank) [ F ] ❤ [ Bossy ] Evolution: Next Move: Scrappy: Allows this Pokémon to hit Ghost Type Pokémon with Normal & Fighting type moves [ G-15 / 3-6 ] x1Oran: Heals 50HP
NRL [ PH ]►Tackle: 50: NRL [ EF ]►Growl: Lower targets physical attack one stage NRL [ EF ]►Defense Curl: Raise user's physical defense one stage. N/A [ n/a ]
Tackle [ tough ] [ ♥♥♥♥ ] Quite an appealing move. Growl: [ cute ] [ ♥♥ ] Works great if the user goes last this turn. Defense Curl: [ cute ] [ ♥♥ ] Prevents the user from being startled one time this turn. [ n/a ] [ n/a ]
╠═══════════════════════════════════════════════╣ Bag
Personal effects
Tent, Sleeping bag with pillow, Extra blanket, Flint-&-Steel, Pokemon food, Cooking pot, Spoon & Fork, Knife, Change of cloths, Journal & pen, Water bottle, Tarot Cards: No effect ╠═══════════════════════════════════════════════╣
Held & Misc
x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Moon Stone: Evolves Nidorina / Nidorino / Clefairy / Jigglypuff / Skitty / Munna x1Everstone Stone: Devolves a pokemon by one stage. No effect on eeveelutions x1Roman Candle: Hold item that when given to a fire, water, or ice type Pokemon, will give them x2 exp every other RP post that you make Notes: Item is consumed after four days of active posting. ╠═══════════════════════════════════════════════╣
Ohmarow Sable Voss "Lia Syuki" William "amarzyciel"
╠═══════════════════════════════════════════════╣
Medicine
xUnlimitedPotion: Heals up to 50 HP x2Super Potion: Heals up to 100 HP x16Sweet Heart: Restores 100 HP and Removes status conditions, +1 FP to pokemon fed x1MooMooMilk: Heals 300 HP x2Berry Juice: Heal 200 HP x1Lava Cookie: Removes any and all status conditions x1 x5Revival Herb: Revives fainted pokemon to full HP, but the pokemon who consumes it loses 1 FP ╠═══════════════════════════════════════════════╣
Berry's
[ G-40 / 1-3 ] x4Starf: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages./ +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-40 / 1-3 ] x4Lansat: Raises critical hit ratio by two stages when HP falls below 25% / +3 Cool +1 Beauty +3 Cute +1 Smart +3 Tough [ G-35 / 2-5 ] x5Maranga: Increases Special Defense by 1/10 upon being hit by a Special Attack [ G-35 / 2-5 ] x9Chople: Reduces damage from a super effective Fighting attack by 50% (of total damage) / +1 Cool +1 Smart [ G-25 / 2-5 ] x5Roseli: Reduces damage from a super effective Fairy attack by 50% (of total damage) [ G-35 / 2-5 ] x2Custap: Causes the holder to go first once when HP falls below 25% / +4 Cute +1 Smart [ G-35 / 2-5 ] x5Hondew: Adds 1fp point / +1 Cool +1 Beauty +1 Smart [ G-25 / 2-5 ] x1Cheri: Cures Paralysis / +1 Cool [ G-25 / 2-5 ] x1Chesto: Cures Sleep / + 1 Smart [ G-25 / 2-5 ] x1Pecha: Cures Poison / + 1 Cute [ G-25 / 2-5 ] x1Rawst: Cures Burn / + 1 Smart [ G-25 / 2-5 ] x1Aspear: Cures Freeze / + 1 Tough [ G-25 / 2-5 ] x1Persim: User recovers from confusion / +1 Cool +1 Beauty +1 Cute +1 Tough [ G-25 / 2-5 ] x5Kee: Raises Defense by 1/10 upon being hit by a Physical Attack [ G-25 / 2-5 ] x5Aguav: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 Smart [ G-25 / 2-5 ] x6Wiki Berry: Restores 12% HP, 1/5 chance of confusion Pokemon / +1 beauty [ G-20 / 3-5 ] x1Pamtre Berry: +3 Beauty +1 Cute 5/5 [ G-20 / 3-5 ] x2Watmel: +3 Cute +1 Smart [ G-20 / 3-5 ] x1Spelon: +3 Cool +1 Beauty [ G-15 / 3-6 ] x11Oran: Heals 50HP [ G-10 / 3-5 ] x5Bluk: +1 Cute ╠═══════════════════════════════════════════════╣
xUnlimitedPoka'BallEffectiveness: Basic x1Ultra ball:Effectiveness: Ultra x13Love Ball:Effectiveness: Basic Effectiveness becomes Ultra if used against a pokemon the opposite gender of you character x1Maidens Ball:Effectiveness: Basic +3 appeal in contests. ╠═══════════════════════════════════════════════╣
HM's / TM's
TM-11:Sunny Day: Makes the weather Intense sunlight for 5 Rounds Sunny Day: [ Beuty ] ♥ Works better the more the crowd is excited. TM-24:Thunderbolt: 90: 4/10 chance of paralysis Thunderbolt: [ cool ] ♥♥♥♥ Quite an appealing move.
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 68/3Trainer Challenge : 147/15TM27 Return : 25/40
Things were slow, but that wasn't anything weird. No one ever said an adventure would always be full of adventure. Sometimes there were slow days and that was just how things worked. As he continued to aimlessly wander around Jubilife City, Aston received a message from Theodore and dug out his holo caster."Renaissance festival? Figures he'd want to go to a festival. Well, let's see how much training we can do before he finishes his gym battle."Actually, they should try to get their own gym battle done first. Sofie was pretty high up there. Aston looked up to see an Abra and the grey-haired knight smiled a bit. Well, training first.
[[ooc]]
CONTAINED Presa {f} || 13 || 17/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 13/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer ForceCONTAINED Rhindon {m} || 15 || 2/20 {10/10} || 150/150 {5/5} || No GuardCONTAINED Doul {m} || 11 || 7/21 {10/10} || 110/110 {5/5} || Rock HeadROAMING Meleeon {m} || 6 || 15/16 {4/10} || 60/60 {2/5} || Nocturnal Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
What will Doul so? 11 - 5 - 110/110 - Rock Head • Fight | Bag Pkmn | Run
Tackle | Metal Claw Mud-Slap | • Headbutt Doul used Headbutt. Abra took 70 damage. Abra fainted!
Doul the Aron earned 5 EXP!
Albino - Cedric
Offline
Albino - Cedric
Offline
Posted: Thu Jul 28, 2016 5:35 am
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 65/3Trainer Challenge : 148/15TM27 Return : 26/40
That was easy. He should he upset, but given how Abra were usually notorious for running away, it was a good thing it was an easy battle. Otherwise, it'd have been a waste of time entirely."Good work, Doul."Aston pat Doul's head gently before returning him to his ball. He stood, looking down as Meleeon leaned against his leg. The knight sighed before kneeling and picking him up. He was aggressive and active at night and sluggish in the day. Clearly, nocturnal was not just the name of his ability. Aston suddenly blinked before taking Theodore's hat from his bag and put it on the Pokemon's head. Nocturnal creatures usually had a hard time seeing in the day, and Meleeon hated his ball. It was a good thing Aston forgot about the hat then."Better?""Mel~."Good. Aston hoped there wasn't any damage to his eyes already.
[[ooc]]
CONTAINED Presa {f} || 13 || 18/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 14/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Rhindon {m} || 15 || 3/20 {10/10} || 150/150 {5/5} || No GuardCONTAINED Doul {m} || 11 || 13/21 {10/10} || 110/110 {5/5} || Rock HeadROAMING Meleeon {m} || 6 || 16/16 {5/10} || 60/60 {2/5} || Nocturnal ------------------------------ CONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer Force Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage ------------------------------ ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 66/3Trainer Challenge : 149/15TM27 Return : 27/40
Aston wished Meleeon wasn't so prone to split behaviors. It was confusing. It was also unfortunate Meleeon refused to go in his ball even during daytime hours, so it wasn't like his mood was any better because of it. At least he'd taken to aiming his aggression on anything that wasn't Aston, but they'd have to work on that attitude of his."Mel!""Yeah, I know. You're ready to fight. Let's find something for you then. Just don't get upset if it's a Zubat."
[[ooc]]
CONTAINED Presa {f} || 13 || 19/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 15/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Rhindon {m} || 15 || 4/20 {10/10} || 150/150 {5/5} || No GuardCONTAINED Doul {m} || 11 || 14/21 {10/10} || 110/110 {5/5} || Rock HeadROAMINGLEVEL UP! Meleeon {m} || 7 || 1/17 {6/10} || 70/70 {2/5} || Nocturnal ------------------------------ CONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer Force Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage ------------------------------ ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 67/3Trainer Challenge : 150/15TM27 Return : 28/40
As it would happen, the one Pokemon that Meleeon couldn't effectively fight had actually shown up. Why were there bats in Jubilife? Weren't they cave dwellers?"Mel....""Don't get pissy. Come on out, Doul."Of course, that didn't calm the Meleeon at all. If Aston saw one more Zubat while his grumpy companion was able to fight, he'd probably try to fight it himself. With his sword.
[[ooc]]
CONTAINED Presa {f} || 13 || 20/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 16/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Rhindon {m} || 15 || 5/20 {10/10} || 150/150 {5/5} || No GuardCONTAINED Doul {m} || 11 || 15/21 {10/10} || 110/110 {5/5} || Rock HeadROAMING Meleeon {m} || 7 || 2/17 {7/10} || 70/70 {2/5} || Nocturnal ------------------------------ CONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer Force Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage ------------------------------ ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 64/3Trainer Challenge : 151/15TM27 Return : 29/40
Well, that was a wasted chance. At his rate, Meleeon was never going to be able to fight. At least he was calmed down thanks to the daytime now."It's unfortunate there aren't any moves or abilities that change the field into night."There were moves that effected sunlight and such, but couldn't change day into night. That would be incredibly handy. Once again, Meleeon jumped up into his arms and Aston shook his head before putting the hat on the Pokemon's head.
[[ooc]]
CONTAINED Presa {f} || 13 || 21/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 17/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Rhindon {m} || 15 || 6/20 {10/10} || 150/150 {5/5} || No GuardCONTAINED Doul {m} || 11 || 21/21 {10/10} || 110/110 {5/5} || Rock HeadROAMING Meleeon {m} || 7 || 3/17 {8/10} || 70/70 {2/5} || Nocturnal ------------------------------ CONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer Force Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage ------------------------------ ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 65/3Trainer Challenge : 152/15TM27 Return : 30/40
As Aston began to wander the city again, petting Meleeon softly, he noticed a Shinx and smiled a bit. More training fodder. He wondered if he'd be able to challenge the gym in Oreburgh before heading to the festival. It wasn't much trouble if he didn't have time, of course. Bu, he could come back to that later."Alright, Doul. You're up again."
[[ooc]]
CONTAINED Presa {f} || 13 || 22/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 18/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Rhindon {m} || 15 || 7/20 {10/10} || 150/150 {5/5} || No GuardCONTAINEDLEVEL UP! Doul {m} || 12 || 1/22 {10/10} || 120/120 {5/5} || Rock HeadROAMING Meleeon {m} || 7 || 4/17 {9/10} || 70/70 {2/5} || Nocturnal ------------------------------ CONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer Force Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage ------------------------------ ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 62/3Trainer Challenge : 153/15TM27 Return : 31/40
The Pokemon here weren't ideal for anyone but Meleeon. Without the cover of night, though, Meleeon was pretty much useless. Aston had to figure out a routine to train him or he might as well return to the wild."Alright. Tonight, we'll make sure you get to train. Hopefully there won't be a million Zubat.
[[ooc]]
CONTAINED Presa {f} || 13 || 23/23 {5/5} || 130/130 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 19/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Rhindon {m} || 15 || 8/20 {10/10} || 150/150 {5/5} || No GuardCONTAINED Doul {m} || 12 || 7/22 {10/10} || 120/120 {5/5} || Rock HeadROAMING Meleeon {m} || 7 || 5/17 {10/10} || 70/70 {2/5} || Nocturnal ------------------------------ CONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer Force Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage ------------------------------ ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster
AstonBrianTyrel Royal Knight of Tyvia Movement : 3/3Wild Encounter : 63/3Trainer Challenge : 154/15TM27 Return : 32/40
Aston stopped walking as a Bidoof made its way in front of him. He shifted Meleeon a bit to grab Doul's ball, but was stopped when Meleeon gave a growl. The knight sighed and shook his head."Alright, fine. You can fight."Meleeon was a stubborn one, but at least it wasn't a Zubat. He seemed upset with the fact that he couldn't fight Zubat. Which was understandable, sure, but he had to learn that not all fights could be fought.
[[ooc]]
CONTAINEDLEVEL UP! Presa {f} || 14 || 1/24 {5/5} || 140/140 {5/5} || Inner FocusCONTAINED Nachtigal {m} || 13 || 20/23 {10/10} || 130/130 {5/5} || DefiantCONTAINED Rhindon {m} || 15 || 9/20 {10/10} || 150/150 {5/5} || No GuardCONTAINED Doul {m} || 12 || 8/22 {10/10} || 120/120 {5/5} || Rock HeadROAMING Meleeon {m} || 7 || 6/17 {1/10} || 70/70 {3/5} || Nocturnal ------------------------------ CONTAINED Sofie {f} || 20 || 20/30 {10/10} || 200/200 {5/5} || Sheer Force Foresight : Ghosts lose Normal and Fighting immunity || ç•Quick Attack : 40 (Priority +1) || Endure : Survive with 1 HP (Chance lessens when used in succession ;; Priority +3) || ç•Counter : Counters physical attacks with 2x the power (Priority -5) ç•Pound : 35 || ~Growl : Lowers target's physical attack one stage || Bubble : 40 (1/2 chance of lowering target's speed one stage) || ~Water Sport : Fire moves do half damage for 5 turns ç•Tackle : 50 || Swords Dance : Raises user's physical attack two stages || ç•Fury Cutter : 40 (Damage doubles if used consecutively ;; Resets if not used consecutively or misses) || ç•Pursuit : 40 (Double damage if target is switching out ;; +7 Priority) ç•Tackle : 50 || ç•Metal Claw : 50 (1/2 chance of raising user's physical attack one stage) || Mud-Slap : 20 (Lowers target's accuracy one stage) || ç•Headbutt : 70 (4/10 chance of Flinch) Helping Hand : Boosts ally's physical/special attack by x1.5 || ~Tail Whip : Lowers target's physical defense one stage || ç•Dig : 80 (Digs first turn ;; Strikes second turn) || Sand Attack : Lowers target's accuracy one stage ------------------------------ ç•Play Rough : 90 (1/2 chance of lowering physical attack one stage) || ç•Iron Head : 80 (4/10 chance of Flinch) || ç•Vice Grip : 55 || ç•Bite : 60 (4/10 chance of Flinch) Inventory
Items 0 Luxury Ball || Poké Ball || 1 Lucarionite 1 RageCandyBar || 1 Crystal Shard || 1 Steelbound Rock Medicine Potion || 5 Full Heal || 2 Shalour Sable TM/HM 4 TM27 Return || 1 TM98 Power-Up Punch Berry 3 Coba || 5 Payapa Key Sinnoh-style PokéDex || 116 Tanabata Tickets Personal Knight's Sword || Portrait of Alba and Jesamine || Broken Mawilite Holo Caster