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A Dragonriders of Pern B/C RP 

Tags: Pern, Dragons, Dragonriders, Role-Play, Fantasy 

Reply [IC RP] High Reaches Weyr
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demon_pachabel rolled 1 6-sided dice: 4 Total: 4 (1-6)

demon_pachabel
Crew

Beloved Werewolf

PostPosted: Mon Nov 16, 2020 11:43 am
Weyrling's Wing
Weyrling D'rok of Bronze Khazariath
HP: 21/28
Status Effect: -- ; 1 Save Held
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 1:
Day 1: 3/3
Day 2: 3/3 ; Wingsecond Roll!

Quote:
You're asked to give the order to change formation. You don't agree with what V'res has suggested. Do you give the order? Or do you risk giving a different one? Only you and the Wingleader know what was asked... So what are you going to do? Regardless of what your character decides, roll 1 through 2 to see if your actions are justified. If you roll a 1, quote three weyrlings and have them take -5 HP! If you roll a 2, quote three weyrlings and save them a roll's worth of damage!


He hesitated to pass on the order - it hadn't felt right to him. But D'rok pushed those feelings down. No, he didn't have the experience to deem it a bad call. He had to experience and understand before he'd interject himself and make his own call.

So he made the call, following what V'res had instructed.

V'res' call hadn't been a poor one - D'rok wouldn't blame it for the injuries that would follow. It had been his lack of confidence that would be to blame. He hadn't been decisive and that break in time had been everything.

Nobody would have to shame him for it. D'rok already felt the failure the moment it came to pass.

Uta
-5 HP

Tatterpixie
-5 HP

Zaikt
-5 HP
 
demon_pachabel generated a random number between 1 and 2 ... 1!
PostPosted: Mon Nov 16, 2020 11:44 am
Was it the right choice?  

demon_pachabel
Crew

Beloved Werewolf

Meepfur rolled 1 20-sided dice: 6 Total: 6 (1-20)

Meepfur
Crew

PostPosted: Mon Nov 16, 2020 4:39 pm
Weyrling's Wing
Weyrling I'zrin of brown Maestoth
HP: 22
Status Effect: -
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Maestoth had been waiting for this day from the moment he'd hatched, trained tirelessly towards it, and as the time had drawn closer, he'd grown more and more restless. There had been no few milestones on the way here, but this...this was the most important of them all, by his estimation. He was a born warrior, destined for greatness, and he was more than ready for his first chance to shine!

If not for his brown, I'zrin likely wouldn't have been eager for such a task; he had something of a distaste for fighting in general, as it was dirty and sometimes painful work, and that extended to fighting Thread. But he'd wanted a dragon - wanted to outdo his brother - and his focus on that had perhaps eclipsed good judgement. Bonding with Maestoth had changed things, though, and while he wasn't quite as aggressive and hungry for glory as his dragon, at least a little of it had rubbed off. And if nothing else, he loved Maestoth, and whatever his bonded wanted to achieve, I'zrin would help him to do so.

With all their preparations made and gear checked and re-checked, Maestoth had taken a moment to bump his head against Othelloth's. We will see you before long, brother. I will be happier when someone I know I can count on unconditionally is in the sky. Not that he distrusted all the rest of his clutchmates, but he certainly had his preferences.

There would be no lingering beyond that, though - they had to make sure they were properly formed up and ready when the time came to take flight. When it did come, Maestoth leapt up with a roar. Finally!! Although...it wasn't immediately quite the battle he was anticipating. There was a bit to do here, a bit there - albeit done readily and happily! - but there wasn't as much excitement down here as there was in the wings above. I'zrin, for his part, was rather relieved, but eventually, Maestoth would get what he wanted: the opportunity to play hero. Noting a sibling in danger, the brown dove to interpose himself and spare them a nasty hit.

And of course, he'd expect them to remember.

Quote:

5-6. Your adrenaline is pumping and you feel fit to fight! Whatever fears or worries you have, you’re absolutely ready to take the world by storm. Your dragon wheels and dives, and you wind up successfully flaming some strands. Of course, you also find yourself suddenly dangling in some mighty precarious positions as your dragon avoids getting smacked by a tangle of Thread. The straps you so valiantly worked on are the only thing keeping you from plummeting to your death. Let’s hope Thread doesn’t latch onto those thick leathers… and if they do, that your backup security straps work! Thankfully, as the fight continues, you focus on what’s important--flaming down Thread. If white, green, or blue, you wind up saving one of your wingmates thanks to your impressive quick wingwork! Damage Save Quote a wingmate and save them from the damage they would take. If brown or bronze, you play a bit of hero. Knowing your dragon should be able to take a hit, you can Self-Sacrifice. Quote a wingmate and take their damage instead. While it may hurt you, it also means you were able to save the day.


Tsunake
a smol brotherly hi!
 
Meepfur rolled 1 20-sided dice: 13 Total: 13 (1-20)
PostPosted: Mon Nov 16, 2020 4:51 pm
Weyrling's Wing
Weyrling I'zrin of brown Maestoth
HP: 22
Status Effect: -
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Eventually, someone called for firestone, and while it wasn't as glamorous as fighting Thread, it still needed to be done. Up they went to deliver a sack of stone, but just as I'zrin readied to toss it, a gust of wind blew them just off course, and his throw didn't make it. Ah...that was awkward. Fortunately, he had a spare, and his second attempt to throw the rider their stone was a success.

Quote:

12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:

23, botched toss
 

Meepfur
Crew

Zaikt rolled 1 20-sided dice: 19 Total: 19 (1-20)

Zaikt
Crew

Otherworldly Plague

20,675 Points
  • Blazing Power of Friendship Wave 200
  • Galactic Domination 200
  • That One Hero 500
PostPosted: Mon Nov 16, 2020 4:51 pm
Weyrling's Wing
Weyrling Ka'ia of Bronze Argamath
HP: 23/28
Status Effect: --
XP: 3
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0
[self-sacrifice save available!]


Quote:
19. You do great and are feeling great. A large clump of Thread that heads your way but you flame it down successfully. Trumpeting loudly, you decide to share your triumph with your fellow wingmates. Encouragement Boon: Say something encouraging to one of your wingmates, and make them feel a bit better! Gain +1 XP point


Still eagerly following their last victory, Ka'ia and Argamath don't think twice about following the orders D'rok provides--it's a change in formation, something simple enough to adhere to.
However, something goes--wrong, somehow.

It's hardly a moment before they realize that their timing is off, especially when their fellows begin to veer alarmingly close to each other; Argamath bugled his warning, reaching out more directly to one dragon in particular that was mere moments away from a collision. There were a few to pick from, but Destrieth could handle himself, if he hadn't already picked up on the danger already.
Vardoth! He didn't waste time softening his mindvoice; keeping his brother from harm was more important than niceties right now. On your right!

When the scramble finished, several of their number had been forced to dodge out of the way of their siblings, the two of them included--however, as they craned their necks to take stock of their wingmates, neither Ka'ia nor Argamath could see any fresh injuries, and they allowed themselves a moment of relieved silence. It had been close, and for one terrifying moment, they'd thought they might witness something awful. Argamath sent a wave of encouragement toward Vardoth, silently congratulating him for coming out scot-free; after a moment's pause, he turned his attention elsewhere, back toward one of his metallic brothers.
Khazariath. Now that they weren't mere milliseconds from crashing into anyone, he had collected himself once more. Please let Yours know that--he should not be hard on himself for this.
It's-- It's fine. We're all okay, right? Ka'ia reached forward, patting Argamath's shoulder in an effort to steady his nerves. The adrenaline currently coursing through his system was still at its peak, and he dreaded the eventual crash. Tell him it's alright, please. Don't want D'rok kicking himself for it all day, you know.
Argamath rumbled his assent, settling back into formation. We still have much to learn. Experience may be a harsh teacher, but I am sure he will take to it well.

Uta
damage save and also encouragement! c:

demon_pachabel
encouragement!!
 
Meepfur rolled 1 100-sided dice: 23 Total: 23 (1-100)
PostPosted: Mon Nov 16, 2020 4:53 pm
Firestone roll for Maestoth~  

Meepfur
Crew

Meepfur rolled 1 20-sided dice: 11 Total: 11 (1-20)

Meepfur
Crew

PostPosted: Mon Nov 16, 2020 5:06 pm
Weyrling's Wing
Weyrling I'zrin of brown Maestoth
HP: 18
Status Effect: -
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


While they returned to formation after their quasi-successful firestone run, the wind was far from done with them. It threw a tangle of Thread right at them, one Maestoth was quick to flame down...but as he was busy with that, even more gusted their way! One knot hit him in the shoulder, while several smaller strands ate at his wings. Thinking quickly, I'zrin guided him Between to keep the Thread from eating at his brown any further.

Quote:
11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*Roll a D4 and see where the damage hits!]
Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
 
Meepfur rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Mon Nov 16, 2020 5:07 pm
D4 for Maestoth!  

Meepfur
Crew

Cheri rolled 1 20-sided dice: 1 Total: 1 (1-20)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Mon Nov 16, 2020 6:40 pm
Weyrling's Wing
Weyrling Fe'ral of brown Zadelraheth
HP: 22
Status Effect: Boredom roll 1
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


It was frustrating, to say the least, that there wasn't much for Zadelraheth to do, now that he was filling the role of Wingsecond. He was trying his hardest, but... wasn't it a little dull? Maybe he'd built it up too much. It didn't seem as tricky as perhaps it should have been.


Day 1
1. 4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]
2. 12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:
If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!
3. 7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

Wingsecond roll: 1/2
3. Things seem relatively quiet. You do as you're told and follow the direction of your superiors. Not bad. But not a whole lot happens, either. Is this what being a leader's all about? Simply waiting...?

Day 2:

1. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]
2.
3.

Wingsecond roll:

 
Cheri rolled 1 20-sided dice: 17 Total: 17 (1-20)
PostPosted: Mon Nov 16, 2020 6:44 pm
Weyrling's Wing
Weyrling Fe'ral of brown Zadelraheth
HP: 22 - 7 = 15
Status Effect: Boredom roll 1
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


As if to rebuke him, Thread gave him an answer in the form of a painful score. Zadelraheth squealed, and followed Fe'ral's guidance between. When he returned, he felt significantly more sober about their prospects. This was now quite real.


Day 1
1. 4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]
2. 12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:
If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!
3. 7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

Wingsecond roll: 1/2
3. Things seem relatively quiet. You do as you're told and follow the direction of your superiors. Not bad. But not a whole lot happens, either. Is this what being a leader's all about? Simply waiting...?

Day 2:

1. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]
2. 17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

If you rolled an 8 or higher, you may suffer a bit of trauma from the experience. Perhaps it's the pain or perhaps it's simply fear of getting hit again, but you can feel yourself holding back. What's wrong? Isn't this your sworn duty? Trauma For the duration of Threadfall your damage is lessened by 2 hit points (i.e. If you were to take 3 damage you'd only take 1) but the remaining 2 hit points must be assigned to another weyrling as you didn't sweep up all the Thread out of fear or hesitation and some of it fell through. Quote a weyrling every time you take damage and give them the remaining 2. Encouragement can temporarily ease your trauma for one turn.
3.

Wingsecond roll:

 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 10-sided dice: 7 Total: 7 (1-10)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Mon Nov 16, 2020 6:49 pm

Rolling for damage...
 
Cheri rolled 1 20-sided dice: 11 Total: 11 (1-20)
PostPosted: Mon Nov 16, 2020 6:51 pm
Weyrling's Wing
Weyrling Fe'ral of brown Zadelraheth
HP: 22 - 7 = 15 - 4 = 11
Status Effect: Boredom roll 1
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Out of the frying pan and into the fire - Fe'ral winced as he tried to calm Zadelraheth, whose wingsails had borne the brunt of the Thread. Quickly, he guided his brown between again, this time making sure that the coordinates were safe.


Day 1
1. 4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]
2. 12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:
If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!
3. 7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

Wingsecond roll: 1/2
3. Things seem relatively quiet. You do as you're told and follow the direction of your superiors. Not bad. But not a whole lot happens, either. Is this what being a leader's all about? Simply waiting...?

Day 2:

1. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]
2. 17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

If you rolled an 8 or higher, you may suffer a bit of trauma from the experience. Perhaps it's the pain or perhaps it's simply fear of getting hit again, but you can feel yourself holding back. What's wrong? Isn't this your sworn duty? Trauma For the duration of Threadfall your damage is lessened by 2 hit points (i.e. If you were to take 3 damage you'd only take 1) but the remaining 2 hit points must be assigned to another weyrling as you didn't sweep up all the Thread out of fear or hesitation and some of it fell through. Quote a weyrling every time you take damage and give them the remaining 2. Encouragement can temporarily ease your trauma for one turn.
3. 11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*
Roll a D4 and see where the damage hits!
Your poor dragons face and neck are now going to be scored, along with one of their back legs. Ouch! Damage -5 HP
Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
Your dragon winds up with some thread wrapped around their tail, but avoid being thrown into a larger patch by sheer luck. Damage -3 HP
You and your dragon are blown right into a large patch that wraps itself around you both. While you think jumping Between isn’t going to be an issue, the pain has you screaming in panic. The leathers you wear don’t seem to protect for long and you struggle to visualize where to go Between. Damage -10 HP and/or death if you choose either from wounds or getting lost Between. You may also KO yourself and fall from the sky to have an NPC gold pick you up and return you to the Weyr for treatment. You’ll be out the rest of the game though.

Wingsecond roll:

 


Cheri

Vice Captain

Interstellar Pirate

Cheri rolled 1 4-sided dice: 2 Total: 2 (1-4)


Cheri

Vice Captain

Interstellar Pirate

PostPosted: Mon Nov 16, 2020 6:52 pm

Rolling a D4...
 
Cheri rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Mon Nov 16, 2020 6:59 pm
Weyrling's Wing
Weyrling Fe'ral of brown Zadelraheth
HP: 22 - 7 = 15 - 4 = 11
Status Effect: Boredom roll 1
XP:
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


It was fortunate that they took greater care, for Zadelraheth caught sight of a fellow wingmate in danger. Bugling his alarm, he wheeled about to flame the offending Thread.


Day 1
1. 4. You're suddenly having a moment of panic. This is real. This is too real. You are now face-to-face with the deadly menace that has killed so many. The silver strands wind and twist and reach out for you, and you suddenly find yourself filled with doubt and worry. Can you do this? Why are you up here? What about all those that failed? How can you do this for the rest of your life -- a life that could well be cut short!?! Thankfully, while you are having a moments panic, your dragon seems to know what to do--especially when the lurch to the side and dive to flame down a few patches of Thread. While this doesn't really calm you, and you're still sweating bullets beneath that helmet, you do begin to focus more on sweeping up the Thread. [If your roll this five times or more throughout the course of the game, your Panic will get the best of you and you will panic yourself as you jump Between. You may choose to 1. die and be lost forever 2. appear from Between way off course and take Major Damage -12 HP by jumping right in a nasty clump that you weren't even supposed to be near or 3. appear from Between way off course right in your fellows airspace. Quote a weyrling and give them Major Damage -12 HP for flaming them or startling them into a patch. You in trouble now. Encouragement has no effect on this outcome or counter though you can be saved from damage.]
2. 12-14. Firestone run! A weyrlings primary purpose, after all. Roll 1 D100. Evens are successful tosses that make their mark. Odds are botched tosses. It is assumed you make a successful throw afterwards but your pride is wounded. Additional flavor text is as as follows:
If you roll a 1 you and your dragon wind up getting KO’d on your way to deliver the stone. You wind up flying right into a patch of Thread (or blown into one) and the damage is so great you fall from the sky. Death is fine but not required. Your weyrling probably won’t be graduating on time though, due to the injury. Talk about a harsh blooding!
If you roll Odds in the 30s you can tell you’ve pissed off a wingrider. If you roll evens, you wind up calling out and warning them of danger! You are a pro!
If you roll Odds in the 50s you’ve botched throwing stone to the Wingleader or Wingsecond. Hoo boy. If it’s evens, you land the roll and it’s a success. They even give you a salute. Awesome!
If you roll Odds in the 90s you’ve botched getting stone to the Weyrleader or Weyrsecond. You’re ruined. If it’s evens, you land it on your first attempt and even get a nod of thanks! Amaaaazing!
If you roll a 100 you not only successfully throw stone to a Wingleader or Wingsecond but you actually manage to save them from getting scored, thanks to some quick thinking and fancy flying on your part. It wasn’t a risk--just what team members do. On your way back, you’re also able to call out to one of you wingmates, and help them out too. What a hero you are! Save Earn a damage save to use on one of your fellow weyrlings at any point during the game!
3. 7. This is horrible. Thread is a lot more potent than you expected. While it started off relatively quiet, the wind gusts so high up are a lot stronger than you expected. If you’re a white or green whose adult size is smaller than 24’, you’ll find yourself struggling. You are blown right into a clump of thread. Damage: -5 HP.

If you’re a green whose adult size is 24’ or larger, blue, or brown 33’ or under, you do find yourself struggling through the stronger gusts but are able to fight it. Unfortunately, as you fight against the wind, you either find Thread blowing right into you or strain your muscles against the fight. You’re able to evade most of the damage,but it’s still a struggle. Damage: -3 HP.

If you’re a brown whose adult size is 34’ or larger or a bronze, you’ll fight against the wind but your strength and stamina allow you to pull through. You're able to play a bit of heroics and even manage to flame some Thread from one of your struggling fellows. Save Quote a wingmate and save them from damage!

Wingsecond roll: 1/2
3. Things seem relatively quiet. You do as you're told and follow the direction of your superiors. Not bad. But not a whole lot happens, either. Is this what being a leader's all about? Simply waiting...?

Day 2:

1. 1. Things are actually quiet. Very quiet. In fact, you find yourself flying mostly dead space. Nothing seems to come your way and you find yourself thinking a lot. Just you and your thoughts. Is this really Threadfall? Somehow you thought it was going to be a lot more dangerous, or at least, with less time to think. Things do pick up with a few gusts and you and your dragon manage to flame down some stray Thread successfully, without missing any filaments. Yes! Not too bad at all! Unfortunately, the silence grips you once more and it's just you and your dragon. Boredom [If this is your third time rolling this prompt, you will become less-vigilant. Your next roll will double damage =or=, if no damage taken, will result in a -3 HP if White, -5 HP if green, -6 HP if blue, - 7 HP if brown,or - 8 HP if bronze]
2. 17. You're blooded almost immediately by a large tangle of Thread. You suppose that's why it's called a First Blooding, after all. Damage Roll a D10 to see how much damage you take. The number represents the damage i.e a 4 would mean -4 HP.

So long as you're not knocked out by Thread, you're able to keep on fighting, though the pain is much stronger than you'd thought. Thankfully, your able to persevere and continue the fight. While a few more tangles get through, you don't take any further damage, and are able to help char Thread to harmless ash.

If you rolled an 8 or higher, you may suffer a bit of trauma from the experience. Perhaps it's the pain or perhaps it's simply fear of getting hit again, but you can feel yourself holding back. What's wrong? Isn't this your sworn duty? Trauma For the duration of Threadfall your damage is lessened by 2 hit points (i.e. If you were to take 3 damage you'd only take 1) but the remaining 2 hit points must be assigned to another weyrling as you didn't sweep up all the Thread out of fear or hesitation and some of it fell through. Quote a weyrling every time you take damage and give them the remaining 2. Encouragement can temporarily ease your trauma for one turn.
3. 11. Ouch, ouch, ouch, and more ouch. When it rains it pours, or so the saying goes, and while some of your wingmates might be in relatively quiet airspace, the wind keeps kicking Thread into yours! While you and your dragon flame and charr the ancient enemy, it unfortunately doesn’t leave you unscathed. [*
Roll a D4 and see where the damage hits!
Your poor dragons face and neck are now going to be scored, along with one of their back legs. Ouch! Damage -5 HP
Your dragon’s wingsails are now sporting their first new burns and holes, and their shoulder now has a nasty gash that’s still weeping with ichor. Damage -4 HP
Your dragon winds up with some thread wrapped around their tail, but avoid being thrown into a larger patch by sheer luck. Damage -3 HP
You and your dragon are blown right into a large patch that wraps itself around you both. While you think jumping Between isn’t going to be an issue, the pain has you screaming in panic. The leathers you wear don’t seem to protect for long and you struggle to visualize where to go Between. Damage -10 HP and/or death if you choose either from wounds or getting lost Between. You may also KO yourself and fall from the sky to have an NPC gold pick you up and return you to the Weyr for treatment. You’ll be out the rest of the game though.

Wingsecond roll: 2/2
5. Now this is power! You feel like this is definitely where you belong. You're happy to follow Z'von's direction but you can feel yourself gnawing at the bit to be the one making the calls. Fighting Thread isn't a problem. Ever vigilant, you spot a weyrling in trouble and sweep in to make the save. Quote a weyrling and save them from damage!

 


Cheri

Vice Captain

Interstellar Pirate

tatterpixie rolled 1 20-sided dice: 2 Total: 2 (1-20)


tatterpixie


Tipsy Codger

PostPosted: Mon Nov 16, 2020 7:10 pm
Weyrling's Wing
Weyrling T'roi of Bronze Destrieth
HP:19/28
Status Effect: -- ; Self-Sacrifice Save held, Damage Save held x2
XP: 2
Target Accuracy: 0
Flame Length: 0
General Stamina: 0
General Agility: 0
Between Accuracy: 0
Pain Resilience: 0
Instinct: 0
Luck: 0


Round 2
Day 1: 1/3

Quote:
2. You see one of your wingmates in trouble, and manage to call out warning! They're not going to take a hit--not on your watch! Damage Save Quote a wingmate and save them from the damage they would take. +1 XP Point

After an errant order from D'rok forced them into the path of a swirl of Thread, scoring both of them, T'roi was determined to be more watchful and mindful of where they were in relation to Thread. Destrieth had flamed the Thread, though, so it wouldn't hurt anyone else. Still, that really hurt, even with going Between to stop it from going any deeper! He'd have a lovely scar after this.  
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[IC RP] High Reaches Weyr

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