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Homestuck inspired troll related b/c 

Tags: homestuck, troll, breedables, mspa, alternia 

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KitsuneAura rolled 1 6-sided dice: 6 Total: 6 (1-6)


KitsuneAura


Magical Detective

PostPosted: Fri Nov 24, 2017 6:02 pm
Lorata checks stuff out. Zombies ahead!

Lorata was still trying to remember a very good one to throw back at Amonee as she explored the corridor. She gave a bored sigh at the sight of shambling shadows rounding the corner, but maybe killing more undead juggalos would jog her memory! She made a quick motion to the others to let them know something was coming.  
quite uneventful rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Fri Nov 24, 2017 6:05 pm
AUSTRI CORIOL
HP: 20/20
Attack: 1D6 +1
Novice Air Pressurization Offensive Style B: 1/1
Adept Artifact Agility Style B: 1/2
YTMA Badges: Novice Agility, Training Leadership
9/16 advancements
1/3 minibosses
0/6 scouting wait

Quote:
6 zombies!

      Austri squinted past Lorata, taking the frontline and motioning the number 6 at the others— There weren't a lot of them, but they were four able bodied trolls, so things would be alright. Even if Amonee was a weakling, and Nucleo let his tenderness get to him— They still had the energy to push through to get things done, especially with inanimate beings. The greenblood gave them a thumbs up, motioning for the others to go ahead— She wanted to see Amonee fight, and if not Amonee, then... Nucleo. He was definitely a good hitter. Hehe~
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
KitsuneAura rolled 2 6-sided dice: 3, 1 Total: 4 (2-12)


KitsuneAura


Magical Detective

PostPosted: Fri Nov 24, 2017 6:06 pm
HP: 16
Damage: 2
Lorata autokills 3 zombies

One zombie remains

Lorata swept through the zombies, quick and easy. Six of them was definitely more of a challenge than three, but she hadn't balked at twenty-four and she wouldn't waste time worrying over these. "Oh! I know!" She brightened suddenly. It was obvious! "What should you do when you're attacked by a group of clowns?"  
Yamashii rolled 2 6-sided dice: 2, 2 Total: 4 (2-12)
PostPosted: Fri Nov 24, 2017 6:08 pm
Quote:
HP: 17
Amonee attacks zombie
he misses


The joke was appropriately timed as a bunch of juggalo daywalkers closed in around them. Amonee yelped and tried to swing at them with his clubs but they were too fast. The fact that they were quick enough to dodge him was alarming and he didn't like it! Augh, he wanted Austri to go do her carnage thing while he hid in the back away from them. Normal zombies, he had been desensitized to somewhat. Juggalo ones were too terrifying!

"I don't know! Run away?" That's what he wanted to do anyways!
 

Yamashii

Doutei rolled 2 6-sided dice: 6, 5 Total: 11 (2-12)

Doutei

PostPosted: Fri Nov 24, 2017 6:10 pm
Quote:
HP: 17/20
Damage: N/A
Military grade weapon: +1
Novice Agility Style B: 1/1

Nucleo attacks the zombie
Nucleo is using his clones!
4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.


"Sounds like a good plan to me!" The barista laughed nervously. He swung at the remaining zombie and pinned it to the wall to keep it away from Amonee. Then he bashed the thing's head in with his other hand and watched it slump down dead to the floor. The sound of the body falling sort of shook him out of the happy joke time and he grimaced. Ugh that wasn't a great feeling. He didn't want to be a wet blanket though and tried to look away and get his mind off of it.  
quite uneventful rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Fri Nov 24, 2017 6:15 pm
AUSTRI CORIOL
HP: 20/20
Attack: 1D6 +1
Novice Air Pressurization Offensive Style B: 1/1
Adept Artifact Agility Style B: 1/2
YTMA Badges: Novice Agility, Training Leadership
9/16 advancements
1/3 minibosses
0/6 scouting wait

Quote:
scouting! austri applauds their attacks
rejecting this

      Lorata's jokes were pretty funny, but the greenblood seemed distracted by her own thoughts. "A group of clowns?" Austri repeated, glancing back at the others with a quirked brow. "Hmhm~ Say it, I'm sure it's a good one, Lora~!" Austri seemed eager to get her mind off her inner thoughts. She didn't need the constant reminder of her problems. "Oh, yeah, not this road~ Let's go somewhere else~!"
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
KitsuneAura rolled 1 6-sided dice: 5 Total: 5 (1-6)


KitsuneAura


Magical Detective

PostPosted: Fri Nov 24, 2017 6:16 pm
Lorata advances (10)

door!

"You go for the juggler!" Maybe that joke was a little too violent for Amonee, in retrospect. It had seemed appropriate though. Juggalos liked violent as much as they liked word puns, everyone knew that. "Oh! Another door! Hm." Seeing that it wasn't already opened, she paused and frowned.  
Yamashii rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Fri Nov 24, 2017 6:18 pm
Quote:
Amonee has a look at the door. It's locked.


"Ha... that's funny." The jadeblood smiled somewhat squeamishly at Lorata's joke. It was definitely juggalo humor. Amonee was more of a pacifist or at least, as peaceful as possible. The thought of attacking veins was just... gross. He'd purposefully picked a weapon that did not involve cutting anything. Stepping forward, he tried the door and frowned. It didn't open. That couldn't be good.

"Oof, a little help please." He let go after it became clear it wasn't just stuck but actually locked. Lorata would probably be able to do something to it.
 

Yamashii

KitsuneAura rolled 1 8-sided dice: 4 Total: 4 (1-8)


KitsuneAura


Magical Detective

PostPosted: Fri Nov 24, 2017 6:19 pm
Lorata tries to unlock with academics but fails

"Well, this shouldn't be too hard to unlock." The announcement that it wasn't trapped was a great relief, at least, but she double checked just to be sure as she got to work trying to pick it. A moment later, there was a click, but...no, it hadn't happened. Her tool had snapped off in the lock.  
quite uneventful rolled 3 4-sided dice: 1, 4, 4 Total: 9 (3-12)
PostPosted: Fri Nov 24, 2017 6:22 pm
AUSTRI CORIOL
HP: 20 - 5 = 15/20
Attack: 1D6 +1
Novice Air Pressurization Offensive Style B: 1/1
Adept Artifact Agility Style B: 1/2
YTMA Badges: Novice Agility, Training Leadership
9/16 advancements
1/3 minibosses
0/6 scouting wait

Quote:
scouting! austri applauds their attacks
rejecting this

      Austri watched Lorata's lockpick snap and Austri took it onto herself to slam into the door. The first time it didn't go down, but after another, particularly hard shove with her shoulder, the thing fell down easily. "Oof—!" That was a harsh hit, damn. Austri tried not to show weakness, throwing an unflinching grin back at them. It was down! "Watch out~! We have, hehe~ Company~!"


This is a mini-boss battle, the full rules and mechanics of which can be reviewed here.

The room beyond the door seems empty from the hallway, but stepping inside you are swiftly aware that you are not alone! For lurking in the corner is a dark groaning shape. As it turns towards you, you realize you are entering strife!

You have encountered a ...



Dice 1

1. ... Enraged... (-1 to all attacks)

2. ... Jawless... (+1 on accuracy rolls)

3. ... Putrid... (-1 on all accuracy rolls)

4. ... Decomposing ... (+1 on all attacks)

Dice 2

1. ... Skeletal... (-5 miniboss HP)

2. ... Bellicose... (players take 2x the amount of damage on their first turn)

3. ... Armoured... (only 2 players per turn may use a special artifact/ability/item)

4. ... Burning... (take an extra 1 dmg each time you deal max damage (highest roll possible for weapon or damage-dealing skill))

Dice 3

1. ...Undead Ship Cook!

2. ... Mutated Daywalker!

3. ... Zombie Gerbil Pack!

4. ... Daywalker on Fire!

MINIBOSS STARTING HP: 30/30

If you rolled a 1, take 4 dmg.

If you rolled a 2, take 4 dmg.

If you rolled a 3, take 3 dmg.

If you rolled a 4, take 3 dmg.

If you rolled a 5, take 2 dmg.

If you rolled a 6, take 2 dmg. Your attack this turn does double damage.

If all party members reach 0hp, look below:

You must make a tactical retreat! Scrambling back out of the room,

you barely make it to the pod with all your limbs attached.

Better luck next time! You have retreated from your mission and returned back to the docking area! Squad commanders, be sure to report in!


If the mini-boss reaches 0hp, look below:


If this is your first or second mini-boss fight look below:



If a member of your team is a trained Discipline or Endurace specialist OR registered as in-training for either:



You can close your eyes and draw on inner reserves to keep going. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Restore 1d10+3 OR 1/3rd (rounded down) of your hp.

If you are a Novice in your skill: Restore 1d8+2 OR 1/4th (rounded down) of your hp.

If you are training your skill: Restore 1d6+1 hp.

You cannot roll the dice then choose the flat restoration, one must be picked beforehand.



If a member of your team is a trained Troll Relations or Leadership specialist OR registered as in-training for either:



You can manage to cheer, rally, or cajole your teammates into finding more energy. This can only be done once per ship exploration per troll trained.

If you are a Journeytroll or higher in your skill: Each team member restores 1d6+3 (rolled separately) hp.

If you are a Novice in your skill: Each team member restores 1d6+2 (rolled separately) hp.

If you are training your skill: Each team member restores 1d4+1 (rolled separately) hp.





If this is your third mini-boss fight, you have reached the control room! Roll 1d4 and look in the spoiler below:



1 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the ship away.*

2 - Powering on the ship is easy enough, with the instructions from headquarters in your ear. As the screens boot up however, dozens of red warnings and errors flash across the screen. It seems like there has been critical damage to the ship in multiple places. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

3- The ship refuses to power on, even after you follow headquarters instructions to make sure they are plugged in, and hitting ctrl-alt-del. It looks like something core is not functioning. Your team is instructed to leave the small black boxes containing deadly explosives in key positions on your return path to the exit.

4- Powering on the ship is easy enough, with the instructions from headquarters in your ear. The screens show that the ship is functioning perfectly, and headquarters patches in the control of a remote helmsman. They wait until you have returned to your boarding pod and leave, before steering the boarding vessel away.*

If any troll in the party has helmsman authority, they can steer the ship to given coordinates, then return to the boarding vessel with the rest of the team.

Congratulations! You have completed your mission and returned back to the docking area! Squad commanders, be sure to report in!
 

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
Doutei rolled 2 6-sided dice: 2, 1 Total: 3 (2-12)

Doutei

PostPosted: Fri Nov 24, 2017 6:28 pm
Quote:
HP: 14/20
Damage: 1 - 1 + 1 = 1
Military grade weapon: +1
Novice Agility Style B: 1/1

Boss HP: 29/30
Nucleo is using his clones!
4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.


"Ah, how do I- What-" Nucleo followed Austri into the room and was ready for whatever might await them- anything but a creature already on fire!? He watched it spaz around and tried to figure out how to approach it without catching the blaze himself. Augh, he had to do something to corral it to one area so the others could prepare their attacks behind him! Fine, he'd burn!

The greenblood charged in and kicked at the daywalker's feet, trying to knock it down or backways. Step one!
 
Doutei rolled 4 6-sided dice: 6, 4, 1, 3 Total: 14 (4-24)
PostPosted: Fri Nov 24, 2017 6:30 pm
Quote:
HP: 20/20
Damage: 2 + 1 = 3
Military grade weapon: +1
Novice Agility Style B: 1/1

Boss HP: 26
Nucleo is using his clones!
4d6 hits with +1 to accuracy to each on this attack, 1x per battle. First two numbers are the 'hit or miss' determiners, second two are the damage done.


"Hang on!" The greenblood shouted to alert the others know he wasn't done yet. He called forth his clones and they swarmed it as he held it's ankles. The attack wasn't as effective as he'd hoped though, and soon there were four Nucleos retreating and beating flames off themselves. The clones, in their panic, returned to him to be absorbed and OHGOGSOMUCHFIRE! It was a comedy of errors as he absorbed them and received their flames on himself. Aaaaaaaaaah!  

Doutei

quite uneventful rolled 2 6-sided dice: 5, 6 Total: 11 (2-12)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Fri Nov 24, 2017 6:31 pm
AUSTRI CORIOL
HP: 15 - 3 = 12/20
Attack: 1D6 +1
Novice Air Pressurization Offensive Style B: 1/1
Adept Artifact Agility Style B: 1/2
YTMA Badges: Novice Agility, Training Leadership
9/16 advancements
1/3 minibosses
0/6 scouting wait

Quote:
6 dmg
26-6 = 20 HP

      Oh my gog everything was on fire. The greenblood seemed extremely shaken by this, attributing fire to her traumatic time in the space tower, but the greenblood pulled through, slamming a harsh kick into the fiery hell of a monster in front of them. "We got this~!" Even Amonee and Nucleo were stepping up to fight, albeit shittily and not with as much tact as herself. She stumbled backwards, recuperating.
 
Yamashii rolled 2 6-sided dice: 5, 2 Total: 7 (2-12)
PostPosted: Fri Nov 24, 2017 6:34 pm
Quote:
HP: 16
Damage: 2
Boss: 18


"It's on fire! Yeeeek!" Amonee did not like that fact at all. It was scary to be close to fire. He'd seen several times what a fire could do to a forest, he didn't want to know what it could do if it spread across the entire ship! The daywalker had a party hat on its head with a tiny flame at the top. It was amazing that it hadn't spread to the rest of the hat yet but Amonee didn't question it. Juggalos were freaking weird sometimes. The only non-scary one he knew was Punkie and even then, she could be intense at times.

Darting in for a quick attack, he tried to hit it in the chest but just grazed the sides of the enemy.
 

Yamashii

quite uneventful rolled 2 6-sided dice: 3, 2 Total: 5 (2-12)

quite uneventful

Kawaii Garbage

18,425 Points
  • Magical Girl 50
  • Elocutionist 200
  • Unfortunate Abductee 175
PostPosted: Fri Nov 24, 2017 6:54 pm
AUSTRI CORIOL
HP: 12/20
Attack: 1D6 +1
Novice Air Pressurization Offensive Style B: 0/1
Adept Artifact Agility Style B: 1/2
YTMA Badges: Novice Agility, Training Leadership
9/16 advancements
1/3 minibosses
0/6 scouting wait

Quote:
20 - 4 = 16HP

      Austri allowed someone else to slam a hit before she was able to conjure up enough energy for a super powerful hit— Unfortunately, the chance of her hitting it extremely hard missed as it shuffled away last second, but at least her winds kept it from actually harming her too bad. Austri stood up straight and grinned at the others, ignoring the wooziness and stretching. "It's not too bad!"
 
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